- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
- parameter for changing the output value of And/Or components when the input conditions aren't met - or components work properly now - a limited number of signals (100) can be queued in a delay component
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@@ -14,7 +14,7 @@ namespace Barotrauma.Items.Components
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{
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if (item.CurrentHull == null) return;
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item.SendSignal(((int)item.CurrentHull.OxygenPercentage).ToString(), "signal_out");
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item.SendSignal(0, ((int)item.CurrentHull.OxygenPercentage).ToString(), "signal_out");
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}
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