- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)

- parameter for changing the output value of And/Or components when the input conditions aren't met
- or components work properly now
- a limited number of signals (100) can be queued in a delay component
This commit is contained in:
Regalis
2016-04-02 02:25:44 +03:00
parent 3ac8139fc7
commit 5f05db7ca4
24 changed files with 107 additions and 69 deletions
@@ -14,7 +14,7 @@ namespace Barotrauma.Items.Components
{
if (item.CurrentHull == null) return;
item.SendSignal(((int)item.CurrentHull.OxygenPercentage).ToString(), "signal_out");
item.SendSignal(0, ((int)item.CurrentHull.OxygenPercentage).ToString(), "signal_out");
}