- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
- parameter for changing the output value of And/Or components when the input conditions aren't met - or components work properly now - a limited number of signals (100) can be queued in a delay component
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@@ -152,7 +152,7 @@ namespace Barotrauma.Items.Components
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}
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public void SendSignal(string signal, Item sender, float power)
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public void SendSignal(int stepsTaken, string signal, Item sender, float power)
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{
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for (int i = 0; i<MaxLinked; i++)
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{
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@@ -164,7 +164,7 @@ namespace Barotrauma.Items.Components
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foreach (ItemComponent ic in recipient.item.components)
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{
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ic.ReceiveSignal(signal, recipient, this.item, power);
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ic.ReceiveSignal(stepsTaken, signal, recipient, this.item, power);
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}
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foreach (StatusEffect effect in recipient.effects)
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