- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)

- parameter for changing the output value of And/Or components when the input conditions aren't met
- or components work properly now
- a limited number of signals (100) can be queued in a delay component
This commit is contained in:
Regalis
2016-04-02 02:25:44 +03:00
parent 3ac8139fc7
commit 5f05db7ca4
24 changed files with 107 additions and 69 deletions
@@ -152,7 +152,7 @@ namespace Barotrauma.Items.Components
}
public void SendSignal(string signal, Item sender, float power)
public void SendSignal(int stepsTaken, string signal, Item sender, float power)
{
for (int i = 0; i<MaxLinked; i++)
{
@@ -164,7 +164,7 @@ namespace Barotrauma.Items.Components
foreach (ItemComponent ic in recipient.item.components)
{
ic.ReceiveSignal(signal, recipient, this.item, power);
ic.ReceiveSignal(stepsTaken, signal, recipient, this.item, power);
}
foreach (StatusEffect effect in recipient.effects)