- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
- parameter for changing the output value of And/Or components when the input conditions aren't met - or components work properly now - a limited number of signals (100) can be queued in a delay component
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@@ -315,7 +315,7 @@ namespace Barotrauma.Items.Components
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ExtraCooling = 0.0f;
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AvailableFuel = 0.0f;
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item.SendSignal(((int)temperature).ToString(), "temperature_out");
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item.SendSignal(0, ((int)temperature).ToString(), "temperature_out");
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sendUpdateTimer = Math.Max(sendUpdateTimer - deltaTime, 0.0f);
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@@ -519,7 +519,7 @@ namespace Barotrauma.Items.Components
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GUI.DrawLine(spriteBatch, prevPoint, lastPoint, color);
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power)
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power)
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{
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switch (connection.Name)
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{
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