- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
- parameter for changing the output value of And/Or components when the input conditions aren't met - or components work properly now - a limited number of signals (100) can be queued in a delay component
This commit is contained in:
@@ -124,9 +124,9 @@ namespace Barotrauma.Items.Components
|
||||
force = MathHelper.Lerp(force, 0.0f, 0.1f);
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
|
||||
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power=0.0f)
|
||||
{
|
||||
base.ReceiveSignal(signal, connection, sender, power);
|
||||
base.ReceiveSignal(stepsTaken, signal, connection, sender, power);
|
||||
|
||||
if (connection.Name == "set_force")
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user