- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)

- parameter for changing the output value of And/Or components when the input conditions aren't met
- or components work properly now
- a limited number of signals (100) can be queued in a delay component
This commit is contained in:
Regalis
2016-04-02 02:25:44 +03:00
parent 3ac8139fc7
commit 5f05db7ca4
24 changed files with 107 additions and 69 deletions
@@ -458,7 +458,7 @@ namespace Barotrauma.Items.Components
//called then the item is dropped or dragged out of a "limbslot"
public virtual void Unequip(Character character) { }
public virtual void ReceiveSignal(string signal, Connection connection, Item sender, float power = 0.0f)
public virtual void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power = 0.0f)
{
switch (connection.Name)