- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
- parameter for changing the output value of And/Or components when the input conditions aren't met - or components work properly now - a limited number of signals (100) can be queued in a delay component
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@@ -458,7 +458,7 @@ namespace Barotrauma.Items.Components
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//called then the item is dropped or dragged out of a "limbslot"
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public virtual void Unequip(Character character) { }
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public virtual void ReceiveSignal(string signal, Connection connection, Item sender, float power = 0.0f)
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public virtual void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power = 0.0f)
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{
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switch (connection.Name)
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