- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
- parameter for changing the output value of And/Or components when the input conditions aren't met - or components work properly now - a limited number of signals (100) can be queued in a delay component
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@@ -282,7 +282,7 @@ namespace Barotrauma.Items.Components
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}
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item.SendSignal((isOpen) ? "1" : "0", "state_out");
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item.SendSignal(0, (isOpen) ? "1" : "0", "state_out");
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}
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public override void UpdateBroken(float deltaTime, Camera cam)
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@@ -436,7 +436,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power=0.0f)
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{
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if (isStuck || GameMain.Client != null) return;
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