- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)

- parameter for changing the output value of And/Or components when the input conditions aren't met
- or components work properly now
- a limited number of signals (100) can be queued in a delay component
This commit is contained in:
Regalis
2016-04-02 02:25:44 +03:00
parent 3ac8139fc7
commit 5f05db7ca4
24 changed files with 107 additions and 69 deletions
+2 -2
View File
@@ -282,7 +282,7 @@ namespace Barotrauma.Items.Components
}
item.SendSignal((isOpen) ? "1" : "0", "state_out");
item.SendSignal(0, (isOpen) ? "1" : "0", "state_out");
}
public override void UpdateBroken(float deltaTime, Camera cam)
@@ -436,7 +436,7 @@ namespace Barotrauma.Items.Components
}
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power=0.0f)
{
if (isStuck || GameMain.Client != null) return;