(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.

This commit is contained in:
Joonas Rikkonen
2019-04-04 11:06:12 +03:00
parent 2290645bc9
commit 5f05322fdb
51 changed files with 444 additions and 525 deletions
@@ -126,7 +126,7 @@ namespace Barotrauma
CanChangeTo.Add(new LocationTypeChange(Identifier, subElement));
break;
case "portrait":
var portrait = new Sprite(subElement, lazyLoad: true);
var portrait = new Sprite(subElement);
if (portrait != null)
{
portraits.Add(portrait);