(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
This commit is contained in:
@@ -126,7 +126,7 @@ namespace Barotrauma
|
||||
CanChangeTo.Add(new LocationTypeChange(Identifier, subElement));
|
||||
break;
|
||||
case "portrait":
|
||||
var portrait = new Sprite(subElement, lazyLoad: true);
|
||||
var portrait = new Sprite(subElement);
|
||||
if (portrait != null)
|
||||
{
|
||||
portraits.Add(portrait);
|
||||
|
||||
Reference in New Issue
Block a user