(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
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@@ -568,7 +568,7 @@ namespace Barotrauma
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public void Extinguish(float deltaTime, float amount, Vector2 position)
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{
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for (int i = FireSources.Count - 1; i >= 0; i--)
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for (int i = FireSources.Count - 1; i >= 0; i-- )
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{
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FireSources[i].Extinguish(deltaTime, amount, position);
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}
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