(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
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@@ -607,9 +607,6 @@ namespace Barotrauma
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if (GameMain.GameSession?.CrewManager != null)
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{
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disallowedAreas.Add(GameMain.GameSession.CrewManager.GetCharacterListArea());
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disallowedAreas.Add(new Rectangle(
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HUDLayoutSettings.ChatBoxArea.X - 150, HUDLayoutSettings.ChatBoxArea.Y,
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HUDLayoutSettings.ChatBoxArea.Width + 150, HUDLayoutSettings.ChatBoxArea.Height));
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}
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GUI.PreventElementOverlap(elementsToMove, disallowedAreas,
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