(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.

This commit is contained in:
Joonas Rikkonen
2019-04-04 11:06:12 +03:00
parent 2290645bc9
commit 5f05322fdb
51 changed files with 444 additions and 525 deletions
@@ -20,8 +20,6 @@ namespace Barotrauma
public OnButtonDownHandler OnButtonDown;
public bool CanBeSelected = true;
private Color? defaultTextColor;
public override bool Enabled
{
@@ -32,7 +30,7 @@ namespace Barotrauma
set
{
if (value == enabled) { return; }
if (value == enabled) return;
enabled = value;
if (color.A == 0)
{