(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
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@@ -20,8 +20,6 @@ namespace Barotrauma
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public OnButtonDownHandler OnButtonDown;
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public bool CanBeSelected = true;
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private Color? defaultTextColor;
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public override bool Enabled
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{
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@@ -32,7 +30,7 @@ namespace Barotrauma
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set
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{
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if (value == enabled) { return; }
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if (value == enabled) return;
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enabled = value;
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if (color.A == 0)
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{
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