(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
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@@ -8,14 +8,11 @@ namespace Barotrauma
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{
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public static bool FollowSub = true;
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private float? defaultZoom;
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private float defaultZoom = 1.3f;
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public float DefaultZoom
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{
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get { return defaultZoom ?? (GameMain.Config == null || GameMain.Config.EnableMouseLook ? 1.3f : 1.0f); }
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set
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{
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defaultZoom = MathHelper.Clamp(value, 0.5f, 2.0f);
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}
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get { return defaultZoom; }
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set { defaultZoom = MathHelper.Clamp(value, 0.5f, 2.0f); }
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}
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private float zoomSmoothness = 8.0f;
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