(325184804) Fix distance based attacks not registering if they hit a submarine.

This commit is contained in:
Joonas Rikkonen
2019-03-25 19:49:05 +02:00
parent 96003509b8
commit 5ec6a7fba9
36 changed files with 215 additions and 245 deletions
@@ -32,14 +32,11 @@ namespace Barotrauma.Networking
public const float HighPrioCharacterPositionUpdateInterval = 0.0f;
public const float LowPrioCharacterPositionUpdateInterval = 1.0f;
public const float DeleteDisconnectedTime = 20.0f;
public const float ItemConditionUpdateInterval = 0.15f;
public const float LevelObjectUpdateInterval = 0.5f;
public const float HullUpdateInterval = 0.5f;
public const float HullUpdateDistance = 20000.0f;
public const int MaxEventPacketsPerUpdate = 4;
//how much the physics body of an item has to move until the server
//send a position update to clients (in sim units)
public const float ItemPosUpdateDistance = 2.0f;
public const float DeleteDisconnectedTime = 10.0f;
/// <summary>
/// Interpolates the positional error of a physics body towards zero.