(325184804) Fix distance based attacks not registering if they hit a submarine.
This commit is contained in:
@@ -175,11 +175,12 @@ namespace Barotrauma
|
||||
LimitSize();
|
||||
|
||||
UpdateProjSpecific(growModifier);
|
||||
|
||||
if (size.X < 1.0f && (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer))
|
||||
{
|
||||
Remove();
|
||||
}
|
||||
|
||||
#if CLIENT
|
||||
if (GameMain.Client != null) return;
|
||||
#endif
|
||||
|
||||
if (size.X < 1.0f) Remove();
|
||||
}
|
||||
|
||||
partial void UpdateProjSpecific(float growModifier);
|
||||
@@ -292,6 +293,10 @@ namespace Barotrauma
|
||||
//evaporate some of the water
|
||||
hull.WaterVolume -= extinguishAmount;
|
||||
|
||||
#if CLIENT
|
||||
if (GameMain.Client != null) return;
|
||||
#endif
|
||||
|
||||
if (size.X < 1.0f && (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer))
|
||||
{
|
||||
Remove();
|
||||
@@ -320,11 +325,12 @@ namespace Barotrauma
|
||||
size.X -= extinguishAmount;
|
||||
|
||||
hull.WaterVolume -= extinguishAmount;
|
||||
|
||||
if (size.X < 1.0f && (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer))
|
||||
{
|
||||
Remove();
|
||||
}
|
||||
|
||||
#if CLIENT
|
||||
if (GameMain.Client != null) return;
|
||||
#endif
|
||||
|
||||
if (size.X < 1.0f) Remove();
|
||||
}
|
||||
|
||||
public void Extinguish(float deltaTime, float amount, Vector2 worldPosition)
|
||||
|
||||
@@ -231,7 +231,7 @@ namespace Barotrauma
|
||||
|
||||
public static Level CreateRandom(LocationConnection locationConnection)
|
||||
{
|
||||
string seed = locationConnection.Locations[0].BaseName + locationConnection.Locations[1].BaseName;
|
||||
string seed = locationConnection.Locations[0].Name + locationConnection.Locations[1].Name;
|
||||
|
||||
float sizeFactor = MathUtils.InverseLerp(
|
||||
MapGenerationParams.Instance.SmallLevelConnectionLength,
|
||||
|
||||
@@ -15,6 +15,7 @@ namespace Barotrauma
|
||||
public Vector3 Position;
|
||||
|
||||
public float NetworkUpdateTimer;
|
||||
public const float NetworkUpdateInterval = 0.2f;
|
||||
|
||||
public float Scale;
|
||||
|
||||
|
||||
@@ -343,7 +343,7 @@ namespace Barotrauma
|
||||
{
|
||||
GameMain.NetworkMember.CreateEntityEvent(this, new object[] { obj });
|
||||
obj.NeedsNetworkSyncing = false;
|
||||
obj.NetworkUpdateTimer = NetConfig.LevelObjectUpdateInterval;
|
||||
obj.NetworkUpdateTimer = LevelObject.NetworkUpdateInterval;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -432,16 +432,12 @@ namespace Barotrauma
|
||||
{
|
||||
if (ForceFluctuationStrength > 0.0f)
|
||||
{
|
||||
//no need for force fluctuation (or network updates) if the trigger limits velocity and there are no triggerers
|
||||
if (forceMode != TriggerForceMode.LimitVelocity || triggerers.Any())
|
||||
forceFluctuationTimer += deltaTime;
|
||||
if (forceFluctuationTimer > ForceFluctuationInterval)
|
||||
{
|
||||
forceFluctuationTimer += deltaTime;
|
||||
if (forceFluctuationTimer > ForceFluctuationInterval)
|
||||
{
|
||||
NeedsNetworkSyncing = true;
|
||||
currentForceFluctuation = Rand.Range(1.0f - ForceFluctuationStrength, 1.0f);
|
||||
forceFluctuationTimer = 0.0f;
|
||||
}
|
||||
NeedsNetworkSyncing = true;
|
||||
currentForceFluctuation = Rand.Range(1.0f - ForceFluctuationStrength, 1.0f);
|
||||
forceFluctuationTimer = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -15,8 +15,6 @@ namespace Barotrauma
|
||||
|
||||
public int TypeChangeTimer;
|
||||
|
||||
public string BaseName { get => baseName; }
|
||||
|
||||
public string Name { get; private set; }
|
||||
|
||||
public Vector2 MapPosition { get; private set; }
|
||||
@@ -36,7 +34,7 @@ namespace Barotrauma
|
||||
|
||||
for (int i = availableMissions.Count; i < Connections.Count * 2; i++)
|
||||
{
|
||||
int seed = (ToolBox.StringToInt(BaseName) + MissionsCompleted * 10 + i) % int.MaxValue;
|
||||
int seed = (ToolBox.StringToInt(Name) + MissionsCompleted * 10 + i) % int.MaxValue;
|
||||
MTRandom rand = new MTRandom(seed);
|
||||
|
||||
LocationConnection connection = Connections[(MissionsCompleted + i) % Connections.Count];
|
||||
|
||||
@@ -578,12 +578,10 @@ namespace Barotrauma
|
||||
location.MissionsCompleted = missionsCompleted;
|
||||
if (showNotifications && prevLocationType != location.Type)
|
||||
{
|
||||
var change = prevLocationType.CanChangeTo.Find(c =>
|
||||
c.ChangeToType.ToLowerInvariant() == location.Type.Identifier.ToLowerInvariant());
|
||||
if (change != null)
|
||||
{
|
||||
ChangeLocationType(location, prevLocationName, change);
|
||||
}
|
||||
ChangeLocationType(
|
||||
location,
|
||||
prevLocationName,
|
||||
prevLocationType.CanChangeTo.Find(c => c.ChangeToType.ToLowerInvariant() == location.Type.Identifier.ToLowerInvariant()));
|
||||
}
|
||||
break;
|
||||
case "connection":
|
||||
|
||||
@@ -10,7 +10,6 @@ using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Xml.Linq;
|
||||
using Voronoi2;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user