Fixed mutliplayer-only missions being taken into account in the eventprobability calculation even in single player mode, which missions are sp/mp-only is determined in the mission config files
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@@ -8,7 +8,7 @@ using System.Xml.Linq;
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namespace Barotrauma
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{
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class CargoMission : Mission, SinglePlayerMission
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class CargoMission : Mission
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{
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private XElement itemConfig;
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