Fixed mutliplayer-only missions being taken into account in the eventprobability calculation even in single player mode, which missions are sp/mp-only is determined in the mission config files

This commit is contained in:
Regalis
2016-10-06 15:32:38 +03:00
parent 91539c5b84
commit 5e88d91cb8
6 changed files with 25 additions and 16 deletions
+5 -4
View File
@@ -178,11 +178,12 @@
<CombatMission
name="Search and Destroy"
description="[location1] and [location2] are at war! Eliminate the enemy crew and return to base."
commonness="100"
multiplayeronly="true"
commonness="20"
reward="2000"
successmessage="[winner] has defeated [loser]!"
failuremessage="Both crews have perished.">
<message header="Crew eliminated" text="[location1] has fallen! Navigate back to your base."/>
<message header="Crew eliminated" text="[location2] has fallen! Navigate back to your base."/>
failuremessage="Both crews have perished.">
<message header="Crew eliminated" text="[location1] has fallen! Navigate back to your base."/>
<message header="Crew eliminated" text="[location2] has fallen! Navigate back to your base."/>
</CombatMission>
</Missions>