Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop

This commit is contained in:
EvilFactory
2025-04-16 18:08:37 -03:00
20 changed files with 106 additions and 41 deletions
@@ -915,6 +915,10 @@ namespace Barotrauma
{
openAccordion.AddToGUIUpdateList(order: 1);
}
if (PlayerInput.PrimaryMouseButtonDown())
{
GUIComponent.OpenAccordionPopups.Clear();
}
SocialOverlay.Instance?.AddToGuiUpdateList();
@@ -2647,6 +2651,8 @@ namespace Barotrauma
if (color.HasValue)
{
button.Color = color.Value;
button.HoverColor = Color.Lerp(color.Value, Color.White, 0.5f);
button.PressedColor = Color.Lerp(color.Value, Color.Black, 0.5f);
}
}
@@ -1701,7 +1701,7 @@ namespace Barotrauma
if (hasPortrait)
{
float portraitAspectRatio = portrait.SourceRect.Width / portrait.SourceRect.Height;
GUIImage portraitImage = new GUIImage(new RectTransform(new Vector2(0.5f, 1f), locationInfoContainer.RectTransform, Anchor.CenterRight), portrait, scaleToFit: true)
GUIImage portraitImage = new GUIImage(new RectTransform(new Vector2(0.45f, 1f), locationInfoContainer.RectTransform, Anchor.CenterRight), portrait, scaleToFit: GUIImage.ScalingMode.ScaleToFitLargestExtent)
{
IgnoreLayoutGroups = true
};