Mirroring background sprite positions partially working. They spawn at the correct edge, but not at the correct position or rotation.
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@@ -243,7 +243,13 @@ namespace Barotrauma
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if (prefab.SpawnPos.HasFlag(BackgroundSpritePrefab.SpawnPosType.Wall)) cells.AddRange(level.GetCells(randomPos));
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if (prefab.SpawnPos.HasFlag(BackgroundSpritePrefab.SpawnPosType.SeaFloor)) cells.AddRange(level.ExtraWalls[0].Cells);
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//make sure the cells are in the same order regardless of whether the level is mirrored or not
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cells.Sort((c1, c2) => { return level.Mirrored ? Math.Sign(c1.Center.X - c2.Center.X) : -Math.Sign(c1.Center.X - c2.Center.X); });
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/*System.Diagnostics.Debug.WriteLine("FindSpritePosition - prefab: "+System.IO.Path.GetFileNameWithoutExtension(prefab.Sprite.FilePath)+" cells: "+cells.Count+" spawnpos: "+ prefab.SpawnPos+" randompos: "+ randomPos);
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System.Diagnostics.Debug.WriteLine(string.Join(", ",cells.Select(c => level.cells.IndexOf(c))));*/
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if (cells.Any())
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{
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VoronoiCell cell = cells[Rand.Int(cells.Count, Rand.RandSync.Server)];
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