Ban console command, clients with spaces in their name can be kicked/banned, fixed banlist not loading correctly if a client has commas in their name
This commit is contained in:
@@ -189,6 +189,9 @@ namespace Barotrauma
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NewMessage(" ", Color.Cyan);
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NewMessage(" ", Color.Cyan);
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NewMessage("kick [name]: kick a player out from the server", Color.Cyan);
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NewMessage("ban [name]: kick and ban the player", Color.Cyan);
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NewMessage("debugdraw: toggles the ''debug draw mode''", Color.Cyan);
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NewMessage("debugdraw: toggles the ''debug draw mode''", Color.Cyan);
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NewMessage("netstats: toggles the visibility of the network statistics panel", Color.Cyan);
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NewMessage("netstats: toggles the visibility of the network statistics panel", Color.Cyan);
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@@ -278,8 +281,13 @@ namespace Barotrauma
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HumanAIController.DisableCrewAI = false;
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HumanAIController.DisableCrewAI = false;
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break;
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break;
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case "kick":
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case "kick":
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if (GameMain.Server == null) break;
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if (GameMain.Server == null || commands.Length < 2) break;
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GameMain.Server.KickPlayer(commands[1]);
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GameMain.Server.KickPlayer(string.Join(" ", commands.Skip(1)));
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break;
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case "ban":
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if (GameMain.Server == null || commands.Length < 2) break;
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GameMain.Server.KickPlayer(string.Join(" ", commands.Skip(1)), true);
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break;
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break;
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case "startclient":
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case "startclient":
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if (commands.Length == 1) return;
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if (commands.Length == 1) return;
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@@ -7,6 +7,18 @@ using System.Text;
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namespace Barotrauma.Networking
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namespace Barotrauma.Networking
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{
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{
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class BannedPlayer
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{
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public string Name;
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public string IP;
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public BannedPlayer(string name, string ip)
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{
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this.Name = name;
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this.IP = ip;
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}
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}
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class BanList
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class BanList
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{
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{
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const string SavePath = "Data/bannedplayers.txt";
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const string SavePath = "Data/bannedplayers.txt";
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@@ -40,23 +52,26 @@ namespace Barotrauma.Networking
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foreach (string line in lines)
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foreach (string line in lines)
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{
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{
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string[] separatedLine = line.Split(',');
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string[] separatedLine = line.Split(',');
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if (separatedLine.Length != 2) continue;
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if (separatedLine.Length < 2) continue;
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bannedPlayers.Add(new BannedPlayer(separatedLine[0],separatedLine[1]));
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string name = String.Join(",", separatedLine.Take(separatedLine.Length - 1));
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string ip = separatedLine.Last();
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bannedPlayers.Add(new BannedPlayer(name, ip));
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}
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}
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}
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}
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}
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}
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public void BanPlayer(string name, string ip)
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public void BanPlayer(string name, string ip)
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{
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{
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if (bannedPlayers.FirstOrDefault(bp => bp.IP == ip)!=null) return;
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if (bannedPlayers.Any(bp => bp.IP == ip)) return;
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bannedPlayers.Add(new BannedPlayer(name, ip));
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bannedPlayers.Add(new BannedPlayer(name, ip));
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}
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}
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public bool IsBanned(string IP)
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public bool IsBanned(string IP)
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{
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{
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return bannedPlayers.FirstOrDefault(bp => bp.IP == IP)!=null;
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return bannedPlayers.Any(bp => bp.IP == IP);
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}
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}
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public GUIComponent CreateBanFrame(GUIComponent parent)
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public GUIComponent CreateBanFrame(GUIComponent parent)
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@@ -93,8 +108,9 @@ namespace Barotrauma.Networking
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BannedPlayer banned = obj as BannedPlayer;
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BannedPlayer banned = obj as BannedPlayer;
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if (banned == null) return false;
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if (banned == null) return false;
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bannedPlayers.Remove(banned);
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GameServer.Log("Removing ban from " + banned.Name, null);
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bannedPlayers.Remove(banned);
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if (banFrame != null)
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if (banFrame != null)
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{
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{
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@@ -114,6 +130,9 @@ namespace Barotrauma.Networking
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public void Save()
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public void Save()
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{
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{
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GameServer.Log("Saving banlist", null);
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List<string> lines = new List<string>();
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List<string> lines = new List<string>();
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foreach (BannedPlayer banned in bannedPlayers)
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foreach (BannedPlayer banned in bannedPlayers)
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@@ -130,18 +149,5 @@ namespace Barotrauma.Networking
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DebugConsole.ThrowError("Saving the list of banned players to " + SavePath + " failed", e);
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DebugConsole.ThrowError("Saving the list of banned players to " + SavePath + " failed", e);
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}
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}
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}
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}
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}
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class BannedPlayer
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{
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public string Name;
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public string IP;
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public BannedPlayer(string name, string ip)
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{
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this.Name = name;
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this.IP = ip;
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}
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}
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}
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}
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}
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