(9db806bbf) Don't report on targets that have been reported.
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@@ -251,18 +251,22 @@ namespace Barotrauma
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{
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if (AIObjectiveExtinguishFires.IsValidTarget(Character.CurrentHull, Character))
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
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newOrder = new Order(orderPrefab, Character.CurrentHull, null);
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AddTargets<AIObjectiveExtinguishFires, Hull>(Character, Character.CurrentHull);
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if (AddTargets<AIObjectiveExtinguishFires, Hull>(Character, Character.CurrentHull))
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
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newOrder = new Order(orderPrefab, Character.CurrentHull, null);
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}
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}
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foreach (var gap in Character.CurrentHull.ConnectedGaps)
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{
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if (AIObjectiveFixLeaks.IsValidTarget(gap, Character))
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
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newOrder = new Order(orderPrefab, Character.CurrentHull, null);
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AddTargets<AIObjectiveFixLeaks, Gap>(Character, gap);
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if (AddTargets<AIObjectiveFixLeaks, Gap>(Character, gap))
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
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newOrder = new Order(orderPrefab, Character.CurrentHull, null);
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}
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}
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}
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@@ -272,9 +276,11 @@ namespace Barotrauma
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if (AIObjectiveRepairItems.IsValidTarget(item, Character))
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{
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if (item.Repairables.All(r => item.Condition > r.ShowRepairUIThreshold)) { continue; }
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices");
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newOrder = new Order(orderPrefab, Character.CurrentHull, item.Repairables?.FirstOrDefault());
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AddTargets<AIObjectiveRepairItems, Item>(Character, item);
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if (AddTargets<AIObjectiveRepairItems, Item>(Character, item))
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices");
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newOrder = new Order(orderPrefab, Character.CurrentHull, item.Repairables?.FirstOrDefault());
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}
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}
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}
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@@ -283,17 +289,22 @@ namespace Barotrauma
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if (c.CurrentHull != Character.CurrentHull) { continue; }
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if (AIObjectiveFightIntruders.IsValidTarget(c, Character))
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
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newOrder = new Order(orderPrefab, Character.CurrentHull, null);
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AddTargets<AIObjectiveFightIntruders, Character>(Character, c);
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if (AddTargets<AIObjectiveFightIntruders, Character>(Character, c))
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
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newOrder = new Order(orderPrefab, Character.CurrentHull, null);
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}
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}
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}
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if (Character.Bleeding > 1.0f || Character.Vitality < Character.MaxVitality * 0.1f)
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
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newOrder = new Order(orderPrefab, Character.CurrentHull, null);
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AddTargets<AIObjectiveRescueAll, Character>(Character, Character);
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if (AddTargets<AIObjectiveRescueAll, Character>(Character, Character))
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
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newOrder = new Order(orderPrefab, Character.CurrentHull, null);
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}
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}
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}
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@@ -532,15 +543,22 @@ namespace Barotrauma
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}
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}
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private static void AddTargets<T1, T2>(Character caller, T2 target) where T1 : AIObjectiveLoop<T2>
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private static bool AddTargets<T1, T2>(Character caller, T2 target) where T1 : AIObjectiveLoop<T2>
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{
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bool targetAdded = false;
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foreach (var c in Character.CharacterList)
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{
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if (IsFriendly(caller, c) && c.AIController is HumanAIController humanAI)
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{
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humanAI.ObjectiveManager.GetObjective<T1>()?.AddTarget(target);
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var objective = humanAI.ObjectiveManager.GetObjective<T1>();
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if (objective == null) { continue; }
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if (!targetAdded && objective.AddTarget(target))
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{
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targetAdded = true;
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}
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}
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}
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return targetAdded;
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}
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public float GetHullSafety(Hull hull)
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