Clean up lua docs scripts
- ldoc is now a git submodule
- ldoc can be installed using scripts/install.{sh,ps1}
- lua docs can be build using scripts/build.{sh,ps1}
- all lua docs-related files now reside inside of the docs folder
This commit is contained in:
@@ -0,0 +1,2 @@
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html
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lua_modules
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@@ -1,5 +0,0 @@
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xcopy css html /Y
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xcopy js html /Y
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cd ..
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lua B:\programming\lua\LDoc\ldoc.lua .
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cd docs
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@@ -0,0 +1,79 @@
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-- vim:ft=lua
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file = {
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"lua"
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}
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module_file = {}
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dir = "html"
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project = "LuaForBarotrauma"
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title = "LuaForBarotrauma Documentation"
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no_space_before_args = true
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style = "css"
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template = "templates"
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format = "markdown"
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ignore = true
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topics = "manual"
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use_markdown_titles = true
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kind_names = {
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topic = "Manual",
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module = "Classes"
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}
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merge = true
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sort = true
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sort_modules = true
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simple_args_string = true -- we show optionals/defaults outside of the display name
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strip_metamethod_prefix = true -- remove the name of the table when displaying metamethod names
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no_viewed_topic_at_top = true -- don't put the currently viewed topic at the top
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use_new_templates = true -- new templating system
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pretty_urls = true -- avoid showing .html in urls
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pretty_topic_names = true -- strips extension from manual filenames, this does not check filename collisions
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custom_tags = {
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{"realm", hidden = true},
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{"internal", hidden = true}
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}
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custom_display_name_handler = function(item, default_handler)
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if (item.type == "function" and item.module) then
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if (item.module.type == "classmod" or item.module.type == "panel") then
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return item.module.mod_name .. ":" .. default_handler(item)
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elseif (item.module.type == "hooks") then
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return item.module.mod_name:upper() .. ":" .. default_handler(item)
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end
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end
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return default_handler(item)
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end
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new_type("code", "Code", true)
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new_type("enum", "Enum", true)
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tparam_alias("Client", "client")
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tparam_alias("Character", "character")
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tparam_alias("Submarine", "submarine")
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tparam_alias("Item", "item")
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tparam_alias("ItemPrefab", "ItemPrefab")
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tparam_alias("Vector2", "Vector2")
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tparam_alias("Vector3", "Vector3")
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tparam_alias("Vector4", "Vector4")
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tparam_alias("CauseOfDeath", "CauseOfDeath")
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tparam_alias("PhysicsBody", "PhysicsBody")
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tparam_alias("JobPrefab", "JobPrefab")
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tparam_alias("Job", "Job")
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tparam_alias("Inventory", "Inventory")
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tparam_alias("CharacterInventory", "CharacterInventory")
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tparam_alias("ItemInventory", "ItemInventory")
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tparam_alias("Camera", "Camera")
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tparam_alias("Enumerable", "Enumerable")
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tparam_alias("Identifier", "Identifier")
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tparam_alias("CharacterHealth", "CharacterHealth")
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tparam_alias("string", "string")
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tparam_alias("bool", "boolean")
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tparam_alias("function", "function")
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tparam_alias("tab", "table")
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@@ -1 +0,0 @@
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py -m http.server -d html
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Submodule
+1
Submodule docs/libs/ldoc added at 69ef8c976e
@@ -0,0 +1,17 @@
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try {
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cd $PSScriptRoot/..
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Remove-Item -Force -Recurse ./html | Out-Null
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New-Item -ItemType Directory ./html | Out-Null
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Copy-Item -Path ./css/. -Destination ./html -Recurse -Force | Out-Null
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Copy-Item -Path ./js/. -Destination ./html -Recurse -Force | Out-Null
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if ((Get-Command "lua_modules/bin/ldoc" -ErrorAction SilentlyContinue) -eq $null) {
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echo "ldoc not found; please run docs/scripts/install.ps1"
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exit 1
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}
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lua_modules/bin/ldoc .
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} finally {
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popd
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}
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Executable
+19
@@ -0,0 +1,19 @@
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#!/usr/bin/env bash
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DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" >/dev/null 2>&1 && pwd)"
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cd "$DIR/.."
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ldoc_path=./lua_modules/bin/ldoc
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if [[ ! -x "$ldoc_path" ]]; then
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echo "ldoc not found; please run docs/scripts/install.sh"
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exit 1
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fi
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rm -rf ./html
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mkdir ./html
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cp -r ./js/. ./html
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cp -r ./css/. ./html
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"$ldoc_path" .
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@@ -0,0 +1,41 @@
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try {
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cd $PSScriptRoot/..
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$lua_binary = $env:LUA_BINARY
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if ($lua_binary -eq $null) {
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$lua_binary = "lua"
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}
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if ((Get-Command "$lua_binary" -ErrorAction SilentlyContinue) -eq $null) {
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if ($env:LUA_BINARY -eq $null) {
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echo "lua binary not found; please set `$LUA_BINARY manually."
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} else {
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echo "lua binary not found: $lua_binary"
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}
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exit 1
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}
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if ((Get-Command "luarocks" -ErrorAction SilentlyContinue) -eq $null) {
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echo "luarocks not found"
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exit 1
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}
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$lua_version = (Invoke-Expression -Command "& $lua_binary -v 2>&1") -Replace '^Lua (\d+)\.(\d+).*$','$1.$2'
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echo "Detected lua version $lua_version"
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$luarocks_args=@(
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"--tree",
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"$(Get-Location)/lua_modules",
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"--lua-version",
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"$lua_version"
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)
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try {
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cd ./libs/ldoc
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luarocks @luarocks_args make
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} finally {
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popd
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}
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} finally {
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popd
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}
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Executable
+39
@@ -0,0 +1,39 @@
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#!/usr/bin/env bash
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DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" >/dev/null 2>&1 && pwd)"
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cd "$DIR/.."
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lua_binary="${LUA_BINARY:-lua}"
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if ! command -v "$lua_binary" &> /dev/null; then
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if [[ -z "${LUA_BINARY+x}" ]]; then
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echo "lua binary not found; please set \$LUA_BINARY manually."
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else
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echo "lua binary not found: $lua_binary"
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fi
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exit 1
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fi
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if ! command -v "$lua_binary" &> /dev/null; then
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echo "luarocks not found"
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exit 1
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fi
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lua_version="$("$lua_binary" -v | grep -Po '^Lua \K(\d+)\.(\d+)')"
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echo "Detected lua version $lua_version"
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# Install dependencies (npm style)
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# NOTE: you need to have lua header files installed.
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# On debian-based distros: apt install libluaX.X-dev
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luarocks_args=(
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"--tree"
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"$PWD/lua_modules"
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"--lua-version"
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"$lua_version"
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)
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(
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cd libs/ldoc
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luarocks ${luarocks_args[@]} make
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)
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@@ -0,0 +1,12 @@
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try {
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cd $PSScriptRoot/..
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if ((Get-Command "python3" -ErrorAction SilentlyContinue) -eq $null) {
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echo "python3 not found"
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exit 1
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}
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python3 -m http.server -d html
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} finally {
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popd
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}
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Executable
+11
@@ -0,0 +1,11 @@
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#!/usr/bin/env bash
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DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" >/dev/null 2>&1 && pwd)"
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cd "$DIR/.."
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if ! command -v "python3" &> /dev/null; then
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echo "python3 not found"
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exit 1
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fi
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python3 -m http.server -d html
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Vendored
+3
-3
@@ -55,18 +55,18 @@ end
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<body>
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<main>
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{(docs/templates/sidebar.ltp)}
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{(templates/sidebar.ltp)}
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<article>
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{% if (ldoc.root) then -- we're rendering the landing page (index.html) %}
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{(docs/templates/landing.ltp)}
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{(templates/landing.ltp)}
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{% elseif (ldoc.body) then -- we're rendering non-code elements %}
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<div class="wrapper">
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{* ldoc.body *}
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</div>
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{% elseif (module) then -- we're rendering libary contents %}
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<div class="wrapper">
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{(docs/templates/module.ltp)}
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{(templates/module.ltp)}
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</div>
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{% end %}
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</article>
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