Quests, new sounds, explosives, bugfixes, asdfasdf

This commit is contained in:
Regalis
2015-07-29 23:40:26 +03:00
parent 7155f1cef0
commit 5d0a453e23
81 changed files with 1374 additions and 819 deletions
+15 -23
View File
@@ -8,7 +8,7 @@ namespace Subsurface.Lights
class ConvexHull
{
public static List<ConvexHull> list = new List<ConvexHull>();
static BasicEffect fowEffect;
static BasicEffect losEffect;
static BasicEffect shadowEffect;
private VertexPositionColor[] vertices;
@@ -87,14 +87,14 @@ namespace Subsurface.Lights
// }
//}
public void DrawShadows(GraphicsDevice graphicsDevice, Camera cam, Vector2 lightSourcePos, bool fow = true)
public void DrawShadows(GraphicsDevice graphicsDevice, Camera cam, Vector2 lightSourcePos, bool los = true)
{
if (!Enabled) return;
if (fowEffect == null)
if (losEffect == null)
{
fowEffect = new BasicEffect(graphicsDevice);
fowEffect.VertexColorEnabled = true;
losEffect = new BasicEffect(graphicsDevice);
losEffect.VertexColorEnabled = true;
}
if (shadowEffect==null)
{
@@ -140,7 +140,7 @@ namespace Subsurface.Lights
VertexPositionTexture[] penumbraVertices = new VertexPositionTexture[6];
if (fow)
if (los)
{
for (int n = 0; n < 4; n+=3)
{
@@ -162,26 +162,18 @@ namespace Subsurface.Lights
vertexDir = penumbraStart - (new Vector3(lightSourcePos, 0) - normal * 20.0f);
vertexDir.Normalize();
penumbraVertices[n + i + 1].Position = new Vector3(lightSourcePos, 0) + vertexDir * 9000;
if (i==0)
{
//penumbraVertices[n].Position -= normal*2.0f;
}
if (fow)
if (los)
{
penumbraVertices[n + i + 1].TextureCoordinate = (i == 0) ? new Vector2(0.05f, 0.0f) : new Vector2(1.0f, 0.0f);
}
else
{
penumbraVertices[n + i + 1].TextureCoordinate = (i == 0) ? new Vector2(1.0f, 0.0f):Vector2.Zero;
penumbraVertices[n + i + 1].TextureCoordinate = (i == 0) ? new Vector2(1.0f, 0.0f) : Vector2.Zero;
}
//penumbraVertices[i+1].Color = Color.Black;
}
if (n>0)
if (n > 0)
{
var temp = penumbraVertices[4];
penumbraVertices[4] = penumbraVertices[5];
@@ -210,12 +202,12 @@ namespace Subsurface.Lights
//one vertex on the hull
shadowVertices[svCount] = new VertexPositionColor();
shadowVertices[svCount].Color = fow ? Color.Black : Color.Transparent;
shadowVertices[svCount].Color = los ? Color.Black : Color.Transparent;
shadowVertices[svCount].Position = vertexPos;
//one extruded by the light direction
shadowVertices[svCount + 1] = new VertexPositionColor();
shadowVertices[svCount + 1].Color = fow ? Color.Black : Color.Transparent;
shadowVertices[svCount + 1].Color = los ? Color.Black : Color.Transparent;
Vector3 L2P = vertexPos - new Vector3(lightSourcePos, 0);
L2P.Normalize();
shadowVertices[svCount + 1].Position = new Vector3(lightSourcePos, 0) + L2P * 9000;
@@ -224,13 +216,13 @@ namespace Subsurface.Lights
currentIndex = (currentIndex + 1) % primitiveCount;
}
fowEffect.World = cam.ShaderTransform
losEffect.World = cam.ShaderTransform
* Matrix.CreateOrthographic(Game1.GraphicsWidth, Game1.GraphicsHeight, -1, 1) * 0.5f;
fowEffect.CurrentTechnique.Passes[0].Apply();
losEffect.CurrentTechnique.Passes[0].Apply();
graphicsDevice.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleStrip, shadowVertices, 0, shadowVertexCount * 2 - 2);
if (fow)
if (los)
{
shadowEffect.World = cam.ShaderTransform
* Matrix.CreateOrthographic(Game1.GraphicsWidth, Game1.GraphicsHeight, -1, 1) * 0.5f;
+3 -3
View File
@@ -16,7 +16,7 @@ namespace Subsurface.Lights
private List<LightSource> lights;
public bool FowEnabled = true;
public bool LosEnabled = true;
public bool LightingEnabled = true;
@@ -54,9 +54,9 @@ namespace Subsurface.Lights
lights.Remove(light);
}
public void DrawFow(GraphicsDevice graphics, Camera cam, Vector2 pos)
public void DrawLOS(GraphicsDevice graphics, Camera cam, Vector2 pos)
{
if (!FowEnabled) return;
if (!LosEnabled) return;
foreach (ConvexHull convexHull in ConvexHull.list)
{
convexHull.DrawShadows(graphics, cam, pos);