Quests, new sounds, explosives, bugfixes, asdfasdf
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@@ -210,7 +210,7 @@ namespace Subsurface
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float maxDelta = Math.Max(Math.Abs(rightDelta[i]), Math.Abs(leftDelta[i]));
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if (maxDelta > Rand.Range(0.2f,10.0f))
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{
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Game1.particleManager.CreateParticle("mist",
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Game1.ParticleManager.CreateParticle("mist",
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ConvertUnits.ToSimUnits(new Vector2(rect.X + WaveWidth * i,surface + waveY[i])),
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new Vector2(0.0f, -0.5f));
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}
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