Quests, new sounds, explosives, bugfixes, asdfasdf
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@@ -37,10 +37,6 @@ namespace Subsurface.Items.Components
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if (picker == null) return false;
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if (picker.Inventory == null) return false;
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//this.picker = picker;
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if (picker.Inventory.TryPutItem(item, allowedSlots))
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{
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if (!picker.HasSelectedItem(item) && item.body!=null) item.body.Enabled = false;
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