Quests, new sounds, explosives, bugfixes, asdfasdf
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@@ -132,8 +132,8 @@ namespace Subsurface.Items.Components
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foreach (StatusEffect effect in ri.statusEffects)
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{
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if (effect.Targets.HasFlag(StatusEffect.TargetType.This)) effect.Apply(ActionType.OnContaining, deltaTime, item.SimPosition, item.AllPropertyObjects);
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if (effect.Targets.HasFlag(StatusEffect.TargetType.Contained)) effect.Apply(ActionType.OnContaining, deltaTime, item.SimPosition, contained.AllPropertyObjects);
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if (effect.Targets.HasFlag(StatusEffect.TargetType.This)) effect.Apply(ActionType.OnContaining, deltaTime, item, item.AllPropertyObjects);
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if (effect.Targets.HasFlag(StatusEffect.TargetType.Contained)) effect.Apply(ActionType.OnContaining, deltaTime, item, contained.AllPropertyObjects);
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}
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contained.ApplyStatusEffects(ActionType.OnContained, deltaTime);
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