Quests, new sounds, explosives, bugfixes, asdfasdf
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+5
-4
@@ -9,6 +9,7 @@ using Subsurface.Networking;
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using Subsurface.Particles;
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using System.Collections;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework.Input;
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namespace Subsurface
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{
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@@ -46,7 +47,7 @@ namespace Subsurface
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public static NetworkMember NetworkMember;
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public static ParticleManager particleManager;
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public static ParticleManager ParticleManager;
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public static TextureLoader TextureLoader;
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@@ -210,7 +211,7 @@ namespace Subsurface
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EditCharacterScreen = new EditCharacterScreen();
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yield return Status.Running;
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particleManager = new ParticleManager("Content/Particles/prefabs.xml", Cam);
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ParticleManager = new ParticleManager("Content/Particles/prefabs.xml", Cam);
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yield return Status.Running;
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GameMode.Init();
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@@ -250,11 +251,11 @@ namespace Subsurface
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if (loadState >= 100.0f && !titleScreenOpen)
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{
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//if (PlayerInput.KeyDown(Keys.Escape)) Quit();
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if (PlayerInput.KeyHit(Keys.Escape)) GUI.TogglePauseMenu();
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DebugConsole.Update(this, (float)deltaTime);
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if (!DebugConsole.IsOpen || NetworkMember != null) Screen.Selected.Update(deltaTime);
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if ((!DebugConsole.IsOpen && !GUI.PauseMenuOpen) || NetworkMember != null) Screen.Selected.Update(deltaTime);
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GUI.Update((float)deltaTime);
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