Quests, new sounds, explosives, bugfixes, asdfasdf

This commit is contained in:
Regalis
2015-07-29 23:40:26 +03:00
parent 7155f1cef0
commit 5d0a453e23
81 changed files with 1374 additions and 819 deletions
+5 -4
View File
@@ -9,6 +9,7 @@ using Subsurface.Networking;
using Subsurface.Particles;
using System.Collections;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;
namespace Subsurface
{
@@ -46,7 +47,7 @@ namespace Subsurface
public static NetworkMember NetworkMember;
public static ParticleManager particleManager;
public static ParticleManager ParticleManager;
public static TextureLoader TextureLoader;
@@ -210,7 +211,7 @@ namespace Subsurface
EditCharacterScreen = new EditCharacterScreen();
yield return Status.Running;
particleManager = new ParticleManager("Content/Particles/prefabs.xml", Cam);
ParticleManager = new ParticleManager("Content/Particles/prefabs.xml", Cam);
yield return Status.Running;
GameMode.Init();
@@ -250,11 +251,11 @@ namespace Subsurface
if (loadState >= 100.0f && !titleScreenOpen)
{
//if (PlayerInput.KeyDown(Keys.Escape)) Quit();
if (PlayerInput.KeyHit(Keys.Escape)) GUI.TogglePauseMenu();
DebugConsole.Update(this, (float)deltaTime);
if (!DebugConsole.IsOpen || NetworkMember != null) Screen.Selected.Update(deltaTime);
if ((!DebugConsole.IsOpen && !GUI.PauseMenuOpen) || NetworkMember != null) Screen.Selected.Update(deltaTime);
GUI.Update((float)deltaTime);