Quests, new sounds, explosives, bugfixes, asdfasdf
This commit is contained in:
@@ -163,10 +163,10 @@ namespace Subsurface
|
||||
}
|
||||
|
||||
break;
|
||||
case "startserver":
|
||||
if (Game1.Server==null)
|
||||
Game1.NetworkMember = new GameServer();
|
||||
break;
|
||||
//case "startserver":
|
||||
// if (Game1.Server==null)
|
||||
// Game1.NetworkMember = new GameServer();
|
||||
// break;
|
||||
case "kick":
|
||||
if (Game1.Server == null) break;
|
||||
Game1.Server.KickPlayer(commands[1]);
|
||||
@@ -219,10 +219,13 @@ namespace Subsurface
|
||||
it.Condition = 100.0f;
|
||||
}
|
||||
break;
|
||||
case "fowenabled":
|
||||
case "fow":
|
||||
case "drawfow":
|
||||
Game1.LightManager.FowEnabled = !Game1.LightManager.FowEnabled;
|
||||
case "shake":
|
||||
Game1.GameScreen.Cam.Shake = 10.0f;
|
||||
break;
|
||||
case "losenabled":
|
||||
case "los":
|
||||
case "drawlos":
|
||||
Game1.LightManager.LosEnabled = !Game1.LightManager.LosEnabled;
|
||||
break;
|
||||
case "lighting":
|
||||
case "lightingenabled":
|
||||
|
||||
Reference in New Issue
Block a user