Quests, new sounds, explosives, bugfixes, asdfasdf
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@@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="C-4 Block"
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Tags="smallitem,explosive"
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pickdistance="150"
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price="50">
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<Sprite texture="explosives.png" depth="0.8" sourcerect="0,0,16,7"/>
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<Body width="16" height="7"/>
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<Pickable slots="Any">
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="10.0" structuredamage="600" damage="100" stun="5" force="20.0"/>
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</StatusEffect>
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</Pickable>
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</Item>
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<Item
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name="Detonator"
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Tags="smallitem"
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pickdistance="150"
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price="50">
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<Sprite texture="explosives.png" depth="0.8" sourcerect="0,7,16,9"/>
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<Body width="16" height="9"/>
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<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
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<requireditem name="Wrench" type="Equipped"/>
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</Pickable>
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<ItemContainer capacity="1" itempos="0,0" hideitems="false">
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<Containable name="explosive"/>
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</ItemContainer>
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<input name="activate">
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<StatusEffect type="OnUse" target="Contained" Condition="-100.0"/>
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</input>
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</ConnectionPanel>
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</Item>
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</Items>
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@@ -42,7 +42,6 @@
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<output name="position_out"/>
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<output name="trigger_out"/>
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</ConnectionPanel>
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</Item>
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<Item
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@@ -66,8 +65,8 @@
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<Body radius="14" height="63" density="15"/>
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<Holdable holdpos="30,-15" handle1="0,20" handle2="0,-20"/>
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<Pickable slots="RightHand"/>
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<Holdable slots="BothHands" holdpos="30,-15" handle1="0,20" handle2="0,-20"/>
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<Projectile launchimpulse="80.0">
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<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
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</Projectile>
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@@ -23,10 +23,8 @@
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<Body width="90" height="30" density="10"/>
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<Holdable holdpos="35,-10" aimpos="35,-10" handle1="-15,-6" handle2="26,7"/>
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<Holdable slots="Any,BothHands" holdpos="35,-10" aimpos="35,-10" handle1="-15,-6" handle2="26,7"/>
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<Pickable slots="Any,BothHands"/>
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<RangedWeapon barrelpos="49,10">
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<Sound file="harpoon1.ogg" type="OnUse"/>
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<Sound file="harpoon2.ogg" type="OnUse"/>
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