Quests, new sounds, explosives, bugfixes, asdfasdf

This commit is contained in:
Regalis
2015-07-29 23:40:26 +03:00
parent 7155f1cef0
commit 5d0a453e23
81 changed files with 1374 additions and 819 deletions
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After

Width:  |  Height:  |  Size: 311 B

@@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="C-4 Block"
Tags="smallitem,explosive"
pickdistance="150"
price="50">
<Sprite texture="explosives.png" depth="0.8" sourcerect="0,0,16,7"/>
<Body width="16" height="7"/>
<Pickable slots="Any">
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
<Explosion range="10.0" structuredamage="600" damage="100" stun="5" force="20.0"/>
</StatusEffect>
</Pickable>
</Item>
<Item
name="Detonator"
Tags="smallitem"
pickdistance="150"
price="50">
<Sprite texture="explosives.png" depth="0.8" sourcerect="0,7,16,9"/>
<Body width="16" height="9"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<requireditem name="Wrench" type="Equipped"/>
</Holdable>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
<ItemContainer capacity="1" itempos="0,0" hideitems="false">
<Containable name="explosive"/>
</ItemContainer>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<input name="activate">
<StatusEffect type="OnUse" target="Contained" Condition="-100.0"/>
</input>
</ConnectionPanel>
</Item>
</Items>
+2 -3
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@@ -42,7 +42,6 @@
<output name="position_out"/>
<output name="trigger_out"/>
</ConnectionPanel>
</Item>
<Item
@@ -66,8 +65,8 @@
<Body radius="14" height="63" density="15"/>
<Holdable holdpos="30,-15" handle1="0,20" handle2="0,-20"/>
<Pickable slots="RightHand"/>
<Holdable slots="BothHands" holdpos="30,-15" handle1="0,20" handle2="0,-20"/>
<Projectile launchimpulse="80.0">
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
</Projectile>
+1 -3
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@@ -23,10 +23,8 @@
<Body width="90" height="30" density="10"/>
<Holdable holdpos="35,-10" aimpos="35,-10" handle1="-15,-6" handle2="26,7"/>
<Holdable slots="Any,BothHands" holdpos="35,-10" aimpos="35,-10" handle1="-15,-6" handle2="26,7"/>
<Pickable slots="Any,BothHands"/>
<RangedWeapon barrelpos="49,10">
<Sound file="harpoon1.ogg" type="OnUse"/>
<Sound file="harpoon2.ogg" type="OnUse"/>