Quests, new sounds, explosives, bugfixes, asdfasdf

This commit is contained in:
Regalis
2015-07-29 23:40:26 +03:00
parent 7155f1cef0
commit 5d0a453e23
81 changed files with 1374 additions and 819 deletions
@@ -3,10 +3,10 @@
<sound file="Content/Characters/Crawler/attack.ogg" state="Attack" range="500"/>
<ragdoll headposition="80" headangle="-70"
<ragdoll headposition="120" headangle="-90"
waveamplitude="50.0" wavelength="2500"
swimspeed="2.0" walkspeed="0.5"
stepsize ="30.0,10.0"
stepsize ="30.0,20.0"
stepoffset="30.0,0.0"
legtorque="10"
footrotation ="180.0"
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+27 -27
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@@ -14,47 +14,47 @@
</limb>
<limb id = "1" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.025" origin="0.5,0.5"/>
<limb id = "1" width="50" height="440" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="865,7,117,448" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "2" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.026" origin="0.5,0.5"/>
<limb id = "2" width="40" height="274" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="739,734,82,287" depth="0.026" origin="0.5,0.5"/>
</limb>
<limb id = "3" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.027" origin="0.5,0.5"/>
<limb id = "3" width="77" height="540" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="867,474,101,550" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "4" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.025" origin="0.5,0.5"/>
<limb id = "4" width="50" height="440" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="865,7,117,448" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "5" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.026" origin="0.5,0.5"/>
<limb id = "5" width="40" height="274" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="739,734,82,287" depth="0.026" origin="0.5,0.5"/>
</limb>
<limb id = "6" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.027" origin="0.5,0.5"/>
<limb id = "6" width="77" height="540" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="867,474,101,550" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "7" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.025" origin="0.5,0.5"/>
<limb id = "7" width="50" height="440" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="865,7,117,448" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "8" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.026" origin="0.5,0.5"/>
<limb id = "8" width="40" height="274" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="739,734,82,287" depth="0.026" origin="0.5,0.5"/>
</limb>
<limb id = "9" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.028" origin="0.5,0.5"/>
<limb id = "9" width="77" height="540" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="867,474,101,550" depth="0.025" origin="0.5,0.5"/>
</limb>
<joint limb1="0" limb1anchor="112,77" limb2="1" limb2anchor="0,-100" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="1" limb1anchor="0,100" limb2="2" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="2" limb1anchor="0,100" limb2="3" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="0" limb1anchor="112,77" limb2="1" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="1" limb1anchor="0,190" limb2="2" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="2" limb1anchor="0,100" limb2="3" limb2anchor="-15,-250" lowerlimit="-50" upperlimit="0"/>
<joint limb1="0" limb1anchor="0,0" limb2="4" limb2anchor="0,-100" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="4" limb1anchor="0,100" limb2="5" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="5" limb1anchor="0,100" limb2="6" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="0" limb1anchor="0,0" limb2="4" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="4" limb1anchor="0,190" limb2="5" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="5" limb1anchor="0,100" limb2="6" limb2anchor="-15,-250" lowerlimit="-50" upperlimit="0"/>
<joint limb1="0" limb1anchor="-53,-164" limb2="7" limb2anchor="0,-100" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="7" limb1anchor="0,100" limb2="8" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="8" limb1anchor="0,100" limb2="9" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="0" limb1anchor="-53,-164" limb2="7" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="7" limb1anchor="0,190" limb2="8" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="8" limb1anchor="0,100" limb2="9" limb2anchor="-15,-250" lowerlimit="-50" upperlimit="0"/>
</ragdoll>
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@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Skyholder Artifact"
pickdistance="150"
price="100">
<Sprite texture="artifact.png" depth="0.8"/>
<Body width="36" height="60" density="5"/>
<Holdable slots="BothHands" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
</Item>
</Items>
@@ -43,7 +43,6 @@
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
</ConnectionPanel>
</ConnectionPanel>
</Item>
</Items>
@@ -14,9 +14,8 @@
<Body radius="15"/>
<Holdable handle1="0,0"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
<Pickable slots="Any,RightHand,LeftHand"/>
<Wire/>
</Item>
@@ -33,13 +32,11 @@
<Body width="16" height="16"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<Holdable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]"
aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<requireditem name="Wrench" type="Equipped"/>
</Holdable>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
@@ -63,11 +60,10 @@
<Body width="16" height="16"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"/>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<Holdable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]"
aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
</Holdable>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
@@ -91,11 +87,10 @@
<Body width="16" height="16"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"/>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<Holdable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]"
aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
</Holdable>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
@@ -120,11 +115,9 @@
<Body width="16" height="16"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"/>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<Holdable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
</Holdable>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
@@ -147,11 +140,10 @@
<Body width="16" height="16"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"/>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<Holdable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]"
aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
</Holdable>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
@@ -159,6 +151,33 @@
</ConnectionPanel>
</Item>
<Item
name="Signal Check Component"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10">
<Sprite texture ="light.png" depth="0.8"/>
<SignalCheckComponent canbeselected = "true"/>
<Body width="16" height="16"/>
<Holdable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]"
aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<requireditem name="Wrench" type="Equipped"/>
</Holdable>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<input name="signal_in"/>
<input name="set_output"/>
<input name="set_targetsignal"/>
<output name="signal_out"/>
</ConnectionPanel>
</Item>
<Item
name="RegEx Find Component"
Tags="smallitem"
@@ -172,11 +191,10 @@
<Body width="16" height="16"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"/>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"
slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
</Holdable>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
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@@ -10,6 +10,7 @@
<Engine minvoltage="0.5" powerperforce="10.0" maxforce="500" canbeselected = "true">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume"/>
</Engine>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
+5 -9
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@@ -1,17 +1,15 @@
<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Syringe"
name="Medical Syringe"
Tags="smallitem"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="0,0,24,5"/>
<Sprite texture ="med.png" sourcerect="0,0,24,5" depth="0.6"/>
<Body width="24" height="5"/>
<Pickable slots="Any,RightHand,LeftHand"/>
<Holdable RemoveOnUse="true">
<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
<StatusEffect type="OnUse" target="This, Character" Condition="-100.0" health="30.0" disabledeltatime="true"/>
</Holdable>
</Item>
@@ -21,13 +19,11 @@
Tags="smallitem"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="0,14,14,18"/>
<Sprite texture ="med.png" sourcerect="0,14,14,18" depth="0.6"/>
<Body width="9" height="15"/>
<Pickable slots="Any,RightHand,LeftHand"/>
<Holdable RemoveOnUse="true">
<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
<StatusEffect type="OnUse" target="This, Character" Condition="-100.0" bleeding="-10.0" disabledeltatime="true"/>
</Holdable>
</Item>
@@ -1,23 +0,0 @@
<Item
name="Oxygen Generator"
linkable="true">
<Sprite texture ="battery.png" depth="0.8"/>
<OxygenGenerator powerconsumption="2000.0" minvoltage="0.5" canbeselected = "true">
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/>
</OxygenGenerator>
<trigger/>
<ItemContainer capacity="5" canbeselected = "true" msg="Insert oxygen tank to refill it">
<Containable name="Oxygen Tank"/>
</ItemContainer>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
</ConnectionPanel>
</Item>
@@ -0,0 +1,37 @@
<Items>
<Item
name="Oxygen Generator"
linkable="true">
<Sprite texture ="battery.png" depth="0.8"/>
<OxygenGenerator powerconsumption="1000.0" minvoltage="0.5" canbeselected = "true">
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/>
<sound file="oxygengenerator.ogg" type="OnActive" range="2000.0" volume="PowerConsumption" volumemultiplier="0.001f"/>
</OxygenGenerator>
<trigger/>
<ItemContainer capacity="5" canbeselected = "true" msg="Insert oxygen tank to refill it">
<Containable name="Oxygen Tank"/>
</ItemContainer>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
</ConnectionPanel>
</Item>
<Item
name="Vent"
linkable="true">
<Sprite texture ="vent.png" depth="0.8"/>
<Vent>
<sound file="ventilation.ogg" type="OnActive" range="600.0" volume="OxygenFlow" volumemultiplier="0.001f"/>
</Vent>
</Item>
</Items>

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+5 -2
View File
@@ -4,8 +4,11 @@
pickdistance="200">
<Sprite texture ="pump.png" depth="0.08"/>
<Pump maxflow="500" PowerConsumption="300.0" MinVoltage="0.3"/>
<Pump canbeselected = "true" maxflow="500" PowerConsumption="300.0" MinVoltage="0.3">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
<sound file="pump.ogg" type="OnActive" range="800.0" volume="PowerConsumption" volumemultiplier="0.003"/>
</Pump>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
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+6 -2
View File
@@ -21,10 +21,14 @@
<Sprite texture ="reactor.png" depth="0.8"/>
<Reactor canbeselected = "true">
<GuiFrame rect="0,0,0.8,0.8" alignment="Center" color="0.0,0.0,0.0,0.8"/>
<GuiFrame rect="0,0,0.6,0.7" alignment="Center" color="0.0,0.0,0.0,0.8"/>
<requireditem name="Fuel Rod" type="Contained" msg="Fuel required to run the engine"/>
<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
<sound file="reactor.ogg" type="OnActive" range="1000.0" volume="FissionRate"/>
<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02f"/>
<StatusEffect type="OnBroken" target="This" FissionRate="0.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range ="6.0" damage="500" structuredamage="600" stun="5.0" force="5.0"/>
</StatusEffect>
</Reactor>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
+10 -12
View File
@@ -11,7 +11,8 @@
<Body width="39" height="18" density="5"/>
<!-- the character will hold the item 50 pixels in front of him, with his hands at the handle1 and handle2 positions -->
<Holdable aimpos="50,0" handle1="-17,0" handle2="8,0"/>
<Holdable slots="Any,BothHands"
aimpos="50,0" handle1="-17,0" handle2="8,0"/>
<RepairTool structurefixamount="50.0" range="80" barrelpos="19,8">
<!-- the item must contain a welding fuel tank for it to work -->
@@ -34,8 +35,6 @@
</StatusEffect>
</RepairTool>
<Pickable slots="Any,BothHands"/>
<!-- one welding fuel or oxygen tank can be contained inside the welding tool -->
<ItemContainer capacity="1" hideitems="false" itempos="-17,-21">
<Containable name="Welding Fuel Tank"/>
@@ -52,7 +51,8 @@
<Body width="39" height="18" density="5"/>
<Holdable aimpos="50,0" handle1="-12,4"/>
<Holdable slots="Any,RightHand,LeftHand"
aimpos="50,0" handle1="-12,4"/>
<RepairTool structurefixamount="-10.0" range="50" barrelpos="19,8">
<RequiredItems name="Oxygen Tank" type="Contained" msg="Oxygen tank required"/>
@@ -68,8 +68,6 @@
</StatusEffect>
</RepairTool>
<Pickable slots="Any,RightHand,LeftHand"/>
<ItemContainer capacity="1" hideitems="false" itempos="9,-15">
<Containable name="Welding Fuel Tank"/>
<Containable name="Oxygen Tank"/>
@@ -85,8 +83,8 @@
<Body radius="6" height="22" density="5"/>
<Holdable holdpos="30,-15" handle1="0,5" handle2="0,-5"/>
<Pickable slots="RightHand,Any"/>
<Holdable slots="RightHand,Any"
holdpos="30,-15" handle1="0,5" handle2="0,-5"/>
</Item>
<Item
@@ -98,9 +96,9 @@
<Body width="30" height="8" density="20"/>
<Holdable holdangle="30" handle1="0,0"/>
<Holdable slots="Any,RightHand,LeftHand"
holdangle="30" handle1="0,0"/>
<Pickable slots="Any,RightHand,LeftHand"/>
</Item>
<Item
@@ -112,9 +110,9 @@
<Body width="30" height="8" density="20"/>
<Holdable holdangle="30" handle1="0,0"/>
<Holdable slots="Any,RightHand,LeftHand"
holdangle="30" handle1="0,0"/>
<Pickable slots="Any,RightHand,LeftHand"/>
</Item>
</Items>
-10
View File
@@ -1,10 +0,0 @@
<Item
name="Vent"
linkable="true">
<Sprite texture ="vent.png" depth="0.8"/>
<Vent/>
</Item>
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@@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="C-4 Block"
Tags="smallitem,explosive"
pickdistance="150"
price="50">
<Sprite texture="explosives.png" depth="0.8" sourcerect="0,0,16,7"/>
<Body width="16" height="7"/>
<Pickable slots="Any">
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
<Explosion range="10.0" structuredamage="600" damage="100" stun="5" force="20.0"/>
</StatusEffect>
</Pickable>
</Item>
<Item
name="Detonator"
Tags="smallitem"
pickdistance="150"
price="50">
<Sprite texture="explosives.png" depth="0.8" sourcerect="0,7,16,9"/>
<Body width="16" height="9"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<requireditem name="Wrench" type="Equipped"/>
</Holdable>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
<ItemContainer capacity="1" itempos="0,0" hideitems="false">
<Containable name="explosive"/>
</ItemContainer>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<input name="activate">
<StatusEffect type="OnUse" target="Contained" Condition="-100.0"/>
</input>
</ConnectionPanel>
</Item>
</Items>
+2 -3
View File
@@ -42,7 +42,6 @@
<output name="position_out"/>
<output name="trigger_out"/>
</ConnectionPanel>
</Item>
<Item
@@ -66,8 +65,8 @@
<Body radius="14" height="63" density="15"/>
<Holdable holdpos="30,-15" handle1="0,20" handle2="0,-20"/>
<Pickable slots="RightHand"/>
<Holdable slots="BothHands" holdpos="30,-15" handle1="0,20" handle2="0,-20"/>
<Projectile launchimpulse="80.0">
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
</Projectile>
+1 -3
View File
@@ -23,10 +23,8 @@
<Body width="90" height="30" density="10"/>
<Holdable holdpos="35,-10" aimpos="35,-10" handle1="-15,-6" handle2="26,7"/>
<Holdable slots="Any,BothHands" holdpos="35,-10" aimpos="35,-10" handle1="-15,-6" handle2="26,7"/>
<Pickable slots="Any,BothHands"/>
<RangedWeapon barrelpos="49,10">
<Sound file="harpoon1.ogg" type="OnUse"/>
<Sound file="harpoon2.ogg" type="OnUse"/>
+10
View File
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8" ?>
<Quests>
<SalvageQuest
name="Salvaging an artifact"
description="Researchers have picked up an infrasonic signal highly similar to those emitted by alien artifacts previously discovered on Europa. Investigate the signal and retrieve the potential artifact."
reward="1000"
successmessage="You have successfully retrieved the artifact."
itemname="Skyholder Artifact">
</SalvageQuest>
</Quests>
+3
View File
@@ -26,6 +26,9 @@
<damagesound file="Content/Sounds/Damage/implode.ogg" damagerange="0.0,100.0" damagesoundtype="Implode"/>
<damagesound file="Content/Sounds/Damage/implode.ogg" damagerange="0.0,100.0" damagesoundtype="Implode"/>
<music file="Content\Sounds\Music\Simplex.ogg" type="default"/>
<music file="Content\Sounds\Music\Enter The Maze.ogg" type="repair" priorityrange="40,100"/>
<music file="Content\Sounds\Music\Unseen Horrors.ogg" type="monster" priorityrange="40,100"/>