Quests, new sounds, explosives, bugfixes, asdfasdf
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@@ -520,7 +520,7 @@ namespace Subsurface
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{
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//create a splash particle
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Subsurface.Particles.Particle splash = Game1.particleManager.CreateParticle("watersplash",
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Subsurface.Particles.Particle splash = Game1.ParticleManager.CreateParticle("watersplash",
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new Vector2(limb.SimPosition.X, ConvertUnits.ToSimUnits(limbHull.Surface)),
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new Vector2(0.0f, Math.Abs(-limb.LinearVelocity.Y * 0.1f)),
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0.0f);
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@@ -530,7 +530,7 @@ namespace Subsurface
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limbHull.Rect.Y,
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limbHull.Rect.Y - limbHull.Rect.Height));
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Game1.particleManager.CreateParticle("bubbles",
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Game1.ParticleManager.CreateParticle("bubbles",
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new Vector2(limb.SimPosition.X, ConvertUnits.ToSimUnits(limbHull.Surface)),
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limb.LinearVelocity*0.001f,
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0.0f);
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