Quests, new sounds, explosives, bugfixes, asdfasdf
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@@ -326,14 +326,14 @@ namespace Subsurface
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Vector2 particleVel = SimPosition - position;
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if (particleVel != Vector2.Zero) particleVel = Vector2.Normalize(particleVel);
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Game1.particleManager.CreateParticle("blood",
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Game1.ParticleManager.CreateParticle("blood",
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SimPosition,
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particleVel * Rand.Range(1.0f, 3.0f));
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}
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for (int i = 0; i < bloodAmount / 2; i++)
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{
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Game1.particleManager.CreateParticle("waterblood", SimPosition, Vector2.Zero);
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Game1.ParticleManager.CreateParticle("waterblood", SimPosition, Vector2.Zero);
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}
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return new AttackResult(amount, bleedingAmount, hitArmor);
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