Quests, new sounds, explosives, bugfixes, asdfasdf

This commit is contained in:
Regalis
2015-07-29 23:40:26 +03:00
parent 7155f1cef0
commit 5d0a453e23
81 changed files with 1374 additions and 819 deletions
+2 -2
View File
@@ -326,14 +326,14 @@ namespace Subsurface
Vector2 particleVel = SimPosition - position;
if (particleVel != Vector2.Zero) particleVel = Vector2.Normalize(particleVel);
Game1.particleManager.CreateParticle("blood",
Game1.ParticleManager.CreateParticle("blood",
SimPosition,
particleVel * Rand.Range(1.0f, 3.0f));
}
for (int i = 0; i < bloodAmount / 2; i++)
{
Game1.particleManager.CreateParticle("waterblood", SimPosition, Vector2.Zero);
Game1.ParticleManager.CreateParticle("waterblood", SimPosition, Vector2.Zero);
}
return new AttackResult(amount, bleedingAmount, hitArmor);