(ecda2cb2a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -1147,7 +1147,7 @@ namespace Barotrauma
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{
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//Limb head = AnimController.GetLimb(LimbType.Head);
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// Values lower than this seem to cause constantious flipping when the mouse is near the player and the player is running, because the root collider moves after flipping.
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float followMargin = 30;
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float followMargin = 40;
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if (dontFollowCursor)
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{
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AnimController.TargetDir = Direction.Right;
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