(ecda2cb2a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -11,19 +11,16 @@ namespace Barotrauma
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protected override void ControlInput(Camera cam)
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{
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base.ControlInput(cam);
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if (BackgroundFrame.Contains(PlayerInput.MousePosition))
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cam.OffsetAmount = 0;
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//if this is used, we need to implement syncing this inventory with the server
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/*Character.DisableControls = true;
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if (Character.Controlled != null)
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{
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cam.OffsetAmount = 0;
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//if this is used, we need to implement syncing this inventory with the server
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/*Character.DisableControls = true;
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if (Character.Controlled != null)
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if (PlayerInput.KeyHit(InputType.Select))
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{
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if (PlayerInput.KeyHit(InputType.Select))
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{
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Character.Controlled.SelectedConstruction = null;
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}
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}*/
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}
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Character.Controlled.SelectedConstruction = null;
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}
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}*/
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}
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protected override void CalculateBackgroundFrame()
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