(3dc4135ce) v0.9.5.1
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@@ -118,6 +118,12 @@ namespace Microsoft.Xna.Framework.Graphics
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}
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GraphicsExtensions.CheckGLError();
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if (CurrentPlatform.OS != OS.MacOSX)
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{
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GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
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GraphicsExtensions.CheckGLError();
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}
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#if !ANDROID
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// Required to make sure that any texture uploads on a thread are completed
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// before the main thread tries to use the texture.
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