(3dc4135ce) v0.9.5.1
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@@ -3,6 +3,8 @@ using System.Collections.Generic;
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using System.Text;
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using SteamNative;
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//TODO: this entire file is the main reason why we need to update this library
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namespace Facepunch.Steamworks
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{
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public partial class LobbyList : IDisposable
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@@ -12,6 +14,8 @@ namespace Facepunch.Steamworks
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//The list of retrieved lobbies
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public List<Lobby> Lobbies { get; private set; }
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public Dictionary<ulong, Action<Lobby>> ManualLobbyDataCallbacks { get; private set; }
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//True when all the possible lobbies have had their data updated
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//if the number of lobbies is now equal to the initial request number, we've found all lobbies
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public bool Finished { get; private set; }
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@@ -21,9 +25,13 @@ namespace Facepunch.Steamworks
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internal LobbyList(Client client)
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{
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client.RegisterCallback<SteamNative.LobbyDataUpdate_t>(OnLobbyDataUpdated);
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this.client = client;
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Lobbies = new List<Lobby>();
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requests = new List<ulong>();
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ManualLobbyDataCallbacks = new Dictionary<ulong, Action<Lobby>>();
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}
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/// <summary>
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@@ -77,7 +85,6 @@ namespace Facepunch.Steamworks
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}
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bool registeredLobbyDataUpdated = false;
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void OnLobbyList(LobbyMatchList_t callback, bool error)
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{
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if (error) return;
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@@ -107,11 +114,6 @@ namespace Facepunch.Steamworks
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{
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//else we need to get the info for the missing lobby
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client.native.matchmaking.RequestLobbyData(lobby);
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if (!registeredLobbyDataUpdated)
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{
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client.RegisterCallback<SteamNative.LobbyDataUpdate_t>(OnLobbyDataUpdated);
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registeredLobbyDataUpdated = true;
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}
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}
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}
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@@ -135,24 +137,72 @@ namespace Facepunch.Steamworks
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{
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if (callback.Success == 1) //1 if success, 0 if failure
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{
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if (ManualLobbyDataCallbacks.ContainsKey(callback.SteamIDLobby))
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{
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ManualLobbyDataCallbacks[callback.SteamIDLobby]?.Invoke(Lobby.FromSteam(client, callback.SteamIDLobby));
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}
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//find the lobby that has been updated
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Lobby lobby = Lobbies.Find(x => x != null && x.LobbyID == callback.SteamIDLobby);
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//if this lobby isn't yet in the list of lobbies, we know that we should add it
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if (lobby == null)
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{
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lobby = Lobby.FromSteam(client, callback.SteamIDLobby);
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Lobbies.Add(lobby);
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checkFinished();
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if (requests.Contains(callback.SteamIDLobby))
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{
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lobby = Lobby.FromSteam(client, callback.SteamIDLobby);
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Lobbies.Add(lobby);
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checkFinished();
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}
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}
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//otherwise lobby data in general was updated and you should listen to see what changed
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if (OnLobbiesUpdated != null) { OnLobbiesUpdated(); }
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if (requests.Contains(callback.SteamIDLobby))
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{
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OnLobbiesUpdated?.Invoke();
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}
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}
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}
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public Action OnLobbiesUpdated;
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public Lobby GetLobbyFromID(ulong lobbyId)
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{
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return Lobby.FromSteam(client, lobbyId);
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}
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public void RequestLobbyData(ulong lobby)
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{
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client.native.matchmaking.RequestLobbyData(lobby);
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}
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public void SetManualLobbyDataCallback(ulong steamId, Action<Lobby> callback)
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{
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if (callback != null)
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{
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if (ManualLobbyDataCallbacks == null)
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{
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ManualLobbyDataCallbacks = new Dictionary<ulong, Action<Lobby>>();
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}
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if (!ManualLobbyDataCallbacks.ContainsKey(steamId))
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{
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ManualLobbyDataCallbacks.Add(steamId, callback);
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}
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else
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{
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ManualLobbyDataCallbacks[steamId] = callback;
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}
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}
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else
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{
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if (ManualLobbyDataCallbacks == null) { return; }
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if (ManualLobbyDataCallbacks.ContainsKey(steamId))
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{
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ManualLobbyDataCallbacks.Remove(steamId);
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}
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}
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}
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public void Dispose()
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{
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client = null;
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