(3dc4135ce) v0.9.5.1
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@@ -73,15 +73,7 @@ namespace Barotrauma
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return !DrawBelowWater;
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}
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}
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public virtual bool DrawDamageEffect
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{
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get
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{
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return false;
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}
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}
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public virtual bool Linkable
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{
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get { return false; }
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@@ -344,6 +336,7 @@ namespace Barotrauma
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structure.Update(deltaTime, cam);
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}
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//update gaps in random order, because otherwise in rooms with multiple gaps
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//the water/air will always tend to flow through the first gap in the list,
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//which may lead to weird behavior like water draining down only through
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@@ -353,6 +346,7 @@ namespace Barotrauma
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gap.Update(deltaTime, cam);
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}
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Powered.UpdatePower(deltaTime);
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foreach (Item item in Item.ItemList)
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{
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item.Update(deltaTime, cam);
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