(3dc4135ce) v0.9.5.1
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@@ -25,6 +25,14 @@ namespace Barotrauma.Items.Components
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set;
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}
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[Editable, Serialize(false, true, description: "Should the sensor ignore the bodies of dead characters?")]
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public bool IgnoreDead
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{
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get;
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set;
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}
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[InGameEditable, Serialize(0.0f, true, description: "Horizontal detection range.")]
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public float RangeX
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{
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@@ -109,6 +117,7 @@ namespace Barotrauma.Items.Components
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foreach (Character c in Character.CharacterList)
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{
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if (IgnoreDead && c.IsDead) { continue; }
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if (OnlyHumans && !c.IsHuman) { continue; }
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//do a rough check based on the position of the character's collider first
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@@ -138,5 +147,15 @@ namespace Barotrauma.Items.Components
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{
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detectOffset.Y = -detectOffset.Y;
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}
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public override XElement Save(XElement parentElement)
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{
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Vector2 prevDetectOffset = detectOffset;
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//undo flipping before saving
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if (item.FlippedX) { detectOffset.X = -detectOffset.X; }
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if (item.FlippedY) { detectOffset.Y = -detectOffset.Y; }
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XElement element = base.Save(parentElement);
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detectOffset = prevDetectOffset;
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return element;
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}
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}
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}
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