(3dc4135ce) v0.9.5.1
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@@ -14,7 +14,7 @@ namespace Barotrauma.Items.Components
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private float charge;
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private float rechargeVoltage;
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//private float rechargeVoltage;
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//how fast the battery can be recharged
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private float maxRechargeSpeed;
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@@ -28,10 +28,7 @@ namespace Barotrauma.Items.Components
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protected Vector2 indicatorPosition, indicatorSize;
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protected bool isHorizontal;
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//a list of powered devices connected directly to this item
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private readonly List<Pair<Powered, Connection>> directlyConnected = new List<Pair<Powered, Connection>>(10);
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public float CurrPowerOutput
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{
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get;
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@@ -107,12 +104,18 @@ namespace Barotrauma.Items.Components
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if (!MathUtils.IsValid(value)) return;
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rechargeSpeed = MathHelper.Clamp(value, 0.0f, maxRechargeSpeed);
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rechargeSpeed = MathUtils.RoundTowardsClosest(rechargeSpeed, Math.Max(maxRechargeSpeed * 0.1f, 1.0f));
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if (isRunning)
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{
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HasBeenTuned = true;
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}
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}
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}
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public float RechargeRatio => RechargeSpeed / MaxRechargeSpeed;
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public const float aiRechargeTargetRatio = 0.5f;
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private bool isRunning;
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public bool HasBeenTuned { get; private set; }
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public PowerContainer(Item item, XElement element)
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: base(item, element)
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@@ -131,14 +134,13 @@ namespace Barotrauma.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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isRunning = true;
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float chargeRatio = charge / capacity;
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float gridPower = 0.0f;
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float gridLoad = 0.0f;
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directlyConnected.Clear();
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foreach (Connection c in item.Connections)
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{
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if (c.Name == "power_in") continue;
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if (!c.IsPower || !c.IsOutput) { continue; }
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foreach (Connection c2 in c.Recipients)
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{
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if (c2.Item.Condition <= 0.0f) { continue; }
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@@ -149,15 +151,13 @@ namespace Barotrauma.Items.Components
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foreach (Powered powered in c2.Item.GetComponents<Powered>())
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{
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if (!powered.IsActive) continue;
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directlyConnected.Add(new Pair<Powered, Connection>(powered, c2));
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gridLoad += powered.CurrPowerConsumption;
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}
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continue;
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}
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if (!pt.IsActive || !pt.CanTransfer) { continue; }
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gridLoad += pt.PowerLoad;
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gridPower -= pt.CurrPowerConsumption;
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gridLoad += pt.PowerLoad;
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}
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}
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@@ -168,66 +168,51 @@ namespace Barotrauma.Items.Components
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if (charge >= capacity)
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{
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rechargeVoltage = 0.0f;
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//rechargeVoltage = 0.0f;
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charge = capacity;
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CurrPowerConsumption = 0.0f;
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}
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else
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{
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currPowerConsumption = MathHelper.Lerp(currPowerConsumption, rechargeSpeed, 0.05f);
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Charge += currPowerConsumption * rechargeVoltage / 3600.0f;
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Charge += currPowerConsumption * Voltage / 3600.0f;
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}
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//provide power to the grid
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if (gridLoad > 0.0f)
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if (charge <= 0.0f)
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{
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if (charge <= 0.0f)
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{
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CurrPowerOutput = 0.0f;
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charge = 0.0f;
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return;
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}
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if (gridPower < gridLoad)
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{
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//output starts dropping when the charge is less than 10%
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float maxOutputRatio = 1.0f;
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if (chargeRatio < 0.1f)
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{
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maxOutputRatio = Math.Max(chargeRatio * 10.0f, 0.0f);
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}
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CurrPowerOutput = MathHelper.Lerp(
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CurrPowerOutput,
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Math.Min(MaxOutPut * maxOutputRatio, gridLoad),
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deltaTime * 10.0f);
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}
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else
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{
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CurrPowerOutput = MathHelper.Lerp(CurrPowerOutput, 0.0f, deltaTime * 10.0f);
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}
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Charge -= CurrPowerOutput / 3600.0f;
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CurrPowerOutput = 0.0f;
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charge = 0.0f;
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return;
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}
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item.SendSignal(0, ((int)Charge).ToString(), "charge", null);
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item.SendSignal(0, ((int)((Charge / capacity) * 100)).ToString(), "charge_%", null);
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item.SendSignal(0, ((int)((RechargeSpeed / maxRechargeSpeed) * 100)).ToString(), "charge_rate", null);
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foreach (Pair<Powered, Connection> connected in directlyConnected)
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//output starts dropping when the charge is less than 10%
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float maxOutputRatio = 1.0f;
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if (chargeRatio < 0.1f)
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{
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connected.First.ReceiveSignal(0, "", connected.Second, source: item, sender: null,
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power: gridLoad <= 0.0f ? 1.0f : CurrPowerOutput / gridLoad);
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maxOutputRatio = Math.Max(chargeRatio * 10.0f, 0.0f);
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}
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rechargeVoltage = 0.0f;
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CurrPowerOutput += (gridLoad - gridPower) * deltaTime;
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float maxOutput = Math.Min(MaxOutPut * maxOutputRatio, gridLoad);
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CurrPowerOutput = MathHelper.Clamp(CurrPowerOutput, 0.0f, maxOutput);
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Charge -= CurrPowerOutput / 3600.0f;
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item.SendSignal(0, ((int)Math.Round(Charge)).ToString(), "charge", null);
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item.SendSignal(0, ((int)Math.Round((Charge / capacity) * 100)).ToString(), "charge_%", null);
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item.SendSignal(0, ((int)Math.Round((RechargeSpeed / maxRechargeSpeed) * 100)).ToString(), "charge_rate", null);
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}
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public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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{
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#if CLIENT
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if (GameMain.Client != null) return false;
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#endif
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return false; }
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if (objective.Override)
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{
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HasBeenTuned = false;
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}
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if (HasBeenTuned) { return true; }
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if (string.IsNullOrEmpty(objective.Option) || objective.Option.ToLowerInvariant() == "charge")
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{
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@@ -274,6 +259,8 @@ namespace Barotrauma.Items.Components
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power, float signalStrength = 1.0f)
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{
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if (connection.IsPower) { return; }
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if (connection.Name == "set_rate")
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{
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if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempSpeed))
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@@ -290,12 +277,6 @@ namespace Barotrauma.Items.Components
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#endif
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}
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}
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if (!connection.IsPower) { return; }
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if (connection.Name == "power_in")
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{
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rechargeVoltage = Math.Min(power, 1.0f);
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}
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}
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}
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}
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