(3dc4135ce) v0.9.5.1
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+22
-13
@@ -10,13 +10,14 @@ namespace Barotrauma
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class AIObjectivePumpWater : AIObjectiveLoop<Pump>
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{
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public override string DebugTag => "pump water";
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public override bool KeepDivingGearOn => true;
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public override bool IgnoreUnsafeHulls => true;
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private IEnumerable<Pump> pumpList;
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public AIObjectivePumpWater(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier, option) { }
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public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectivePumpWater && otherObjective.Option == Option;
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protected override void FindTargets()
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{
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if (Option == null) { return; }
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@@ -33,16 +34,8 @@ namespace Barotrauma
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if (pump.Item.ConditionPercentage <= 0) { return false; }
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if (pump.Item.CurrentHull.FireSources.Count > 0) { return false; }
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if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(pump.Item, true)) { return false; }
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if (Character.CharacterList.Any(c => c.CurrentHull == pump.Item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
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if (Option == "stoppumping")
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{
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if (!pump.IsActive || MathUtils.NearlyEqual(pump.FlowPercentage, 0)) { return false; }
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}
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else
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{
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if (!pump.Item.InWater) { return false; }
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if (pump.IsActive && pump.FlowPercentage <= -99.9f) { return false; }
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}
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if (Character.CharacterList.Any(c => c.CurrentHull == pump.Item.CurrentHull && !HumanAIController.IsFriendly(c) && HumanAIController.IsActive(c))) { return false; }
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if (IsReady(pump)) { return false; }
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return true;
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}
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protected override IEnumerable<Pump> GetList()
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@@ -67,8 +60,24 @@ namespace Barotrauma
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}
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}
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private bool IsReady(Pump pump)
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{
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if (Option == "stoppumping")
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{
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return !pump.IsActive || MathUtils.NearlyEqual(pump.FlowPercentage, 0);
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}
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else
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{
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return !pump.Item.InWater || pump.IsActive && pump.FlowPercentage <= -99.9f;
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}
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}
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protected override AIObjective ObjectiveConstructor(Pump pump)
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=> new AIObjectiveOperateItem(pump, character, objectiveManager, Option, false) { IsLoop = false };
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=> new AIObjectiveOperateItem(pump, character, objectiveManager, Option, false)
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{
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IsLoop = false,
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completionCondition = () => IsReady(pump)
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};
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protected override void OnObjectiveCompleted(AIObjective objective, Pump target)
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=> HumanAIController.RemoveTargets<AIObjectivePumpWater, Pump>(character, target);
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