(3dc4135ce) v0.9.5.1
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@@ -10,6 +10,8 @@ namespace Barotrauma
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{
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public override string DebugTag => "fix leaks";
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public override bool ForceRun => true;
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public override bool KeepDivingGearOn => true;
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public override bool IgnoreUnsafeHulls => true;
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public AIObjectiveFixLeaks(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
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@@ -18,7 +20,7 @@ namespace Barotrauma
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public static float GetLeakSeverity(Gap leak)
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{
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if (leak == null) { return 0; }
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float sizeFactor = MathHelper.Lerp(1, 10, MathUtils.InverseLerp(0, 200, (leak.IsHorizontal ? leak.Rect.Width : leak.Rect.Height)));
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float sizeFactor = MathHelper.Lerp(1, 10, MathUtils.InverseLerp(0, 200, leak.Size));
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float severity = sizeFactor * leak.Open;
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if (!leak.IsRoomToRoom)
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{
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@@ -32,7 +34,6 @@ namespace Barotrauma
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}
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}
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public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFixLeaks;
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protected override float TargetEvaluation() => Targets.Max(t => GetLeakSeverity(t));
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protected override IEnumerable<Gap> GetList() => Gap.GapList;
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protected override AIObjective ObjectiveConstructor(Gap gap)
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