(3dc4135ce) v0.9.5.1
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@@ -11,12 +11,11 @@ namespace Barotrauma
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{
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public override string DebugTag => "fight intruders";
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protected override float IgnoreListClearInterval => 30;
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public virtual bool IgnoreUnsafeHulls => true;
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public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier) { }
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public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFightIntruders;
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protected override bool Filter(Character target) => IsValidTarget(target, character);
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protected override IEnumerable<Character> GetList() => Character.CharacterList;
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