(3dc4135ce) v0.9.5.1
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@@ -9,6 +9,7 @@ namespace Barotrauma
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{
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public override string DebugTag => "extinguish fires";
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public override bool ForceRun => true;
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public override bool IgnoreUnsafeHulls => true;
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public AIObjectiveExtinguishFires(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
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@@ -18,7 +19,6 @@ namespace Barotrauma
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public static float GetFireSeverity(Hull hull) => hull.FireSources.Sum(fs => fs.Size.X);
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public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveExtinguishFires;
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protected override IEnumerable<Hull> GetList() => Hull.hullList;
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protected override AIObjective ObjectiveConstructor(Hull target)
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