(3dc4135ce) v0.9.5.1
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@@ -62,25 +62,35 @@ namespace Barotrauma
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("MapSeed"));
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seedBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, ToolBox.RandomSeed(8));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SelectedSub"));
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var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), isHorizontal: true)
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if (!isMultiplayer)
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{
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Stretch = true
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};
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subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform)) { ScrollBarVisible = true };
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var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("serverlog.filter"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
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var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform, Anchor.CenterRight), font: GUI.Font);
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searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
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searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SelectedSub"));
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searchBox.OnTextChanged += (textBox, text) => { FilterSubs(subList, text); return true; };
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var clearButton = new GUIButton(new RectTransform(new Vector2(0.075f, 1.0f), filterContainer.RectTransform), "x")
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var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), isHorizontal: true)
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{
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Stretch = true
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};
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subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform)) { ScrollBarVisible = true };
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var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("serverlog.filter"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
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var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform, Anchor.CenterRight), font: GUI.Font);
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searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
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searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
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searchBox.OnTextChanged += (textBox, text) => { FilterSubs(subList, text); return true; };
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var clearButton = new GUIButton(new RectTransform(new Vector2(0.075f, 1.0f), filterContainer.RectTransform), "x")
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{
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OnClicked = (btn, userdata) => { searchBox.Text = ""; FilterSubs(subList, ""); searchBox.Flash(Color.White); return true; }
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};
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subList.OnSelected = OnSubSelected;
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}
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else // Spacing to fix the multiplayer campaign setup layout
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{
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OnClicked = (btn, userdata) => { searchBox.Text = ""; FilterSubs(subList, ""); searchBox.Flash(Color.White); return true; }
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};
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if (!isMultiplayer) { subList.OnSelected = OnSubSelected; }
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.25f), leftColumn.RectTransform), style: null);
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}
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// New game right side
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subPreviewContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.8f), rightColumn.RectTransform))
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@@ -103,7 +113,18 @@ namespace Barotrauma
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return false;
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}
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if (!(subList.SelectedData is Submarine selectedSub)) { return false; }
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Submarine selectedSub = null;
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if (!isMultiplayer)
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{
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if (!(subList.SelectedData is Submarine)) { return false; }
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selectedSub = subList.SelectedData as Submarine;
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}
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else
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{
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if (GameMain.NetLobbyScreen.SelectedSub == null) { return false; }
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selectedSub = GameMain.NetLobbyScreen.SelectedSub;
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}
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if (string.IsNullOrEmpty(selectedSub.MD5Hash.Hash))
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{
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@@ -189,7 +210,7 @@ namespace Barotrauma
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leftColumn.Recalculate();
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rightColumn.Recalculate();
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UpdateSubList(submarines);
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if (submarines != null) { UpdateSubList(submarines); }
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UpdateLoadMenu(saveFiles);
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}
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@@ -228,7 +249,8 @@ namespace Barotrauma
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msgBox.Buttons[0].OnClicked = (btn, userdata) =>
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{
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GameMain.NetLobbyScreen.SelectMode(0);
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GameMain.NetLobbyScreen.HighlightMode(GameMain.NetLobbyScreen.SelectedModeIndex);
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GameMain.NetLobbyScreen.SelectMode(GameMain.NetLobbyScreen.SelectedModeIndex);
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CoroutineManager.StopCoroutines("WaitForCampaignSetup");
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return true;
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};
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