(3dc4135ce) v0.9.5.1
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@@ -25,7 +25,7 @@ namespace Barotrauma.Particles
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public void Emit(float deltaTime, Vector2 position, Hull hullGuess = null, float angle = 0.0f, float particleRotation = 0.0f, float velocityMultiplier = 1.0f, float sizeMultiplier = 1.0f, float amountMultiplier = 1.0f)
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{
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emitTimer += deltaTime * amountMultiplier;
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burstEmitTimer += deltaTime;
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burstEmitTimer -= deltaTime;
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if (Prefab.ParticlesPerSecond > 0)
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{
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@@ -37,9 +37,9 @@ namespace Barotrauma.Particles
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}
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}
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if (burstEmitTimer < Prefab.EmitInterval) return;
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burstEmitTimer = 0.0f;
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if (burstEmitTimer > 0.0f) { return; }
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burstEmitTimer = Prefab.EmitInterval;
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for (int i = 0; i < Prefab.ParticleAmount * amountMultiplier; i++)
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{
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Emit(position, hullGuess, angle, particleRotation, velocityMultiplier, sizeMultiplier);
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