(3dc4135ce) v0.9.5.1

This commit is contained in:
Regalis
2019-11-21 18:22:25 +01:00
parent b39922a074
commit 5c95c53118
287 changed files with 12655 additions and 5048 deletions
@@ -4,6 +4,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -13,25 +14,24 @@ namespace Barotrauma
private UInt16 startWatchmanID, endWatchmanID;
public static GUIComponent StartCampaignSetup( IEnumerable<Submarine> submarines, IEnumerable<string> saveFiles)
public static void StartCampaignSetup(IEnumerable<string> saveFiles)
{
GUIFrame background = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker");
var parent = GameMain.NetLobbyScreen.CampaignSetupFrame;
parent.ClearChildren();
parent.Visible = true;
GameMain.NetLobbyScreen.HighlightMode(2);
GUIFrame setupBox = new GUIFrame(new RectTransform(new Vector2(0.25f, 0.45f), background.RectTransform, Anchor.Center) { MinSize = new Point(500, 550) });
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), setupBox.RectTransform, Anchor.Center))
var layout = new GUILayoutGroup(new RectTransform(Vector2.One, parent.RectTransform, Anchor.Center))
{
Stretch = true
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform,Anchor.TopCenter),
TextManager.Get("CampaignSetup"), font: GUI.LargeFont);
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), paddedFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.1f) }, isHorizontal: true)
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), layout.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.1f) }, isHorizontal: true)
{
RelativeSpacing = 0.02f
};
var campaignContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.9f), paddedFrame.RectTransform, Anchor.BottomLeft), style: "InnerFrame")
var campaignContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.9f), layout.RectTransform, Anchor.BottomLeft), style: "InnerFrame")
{
CanBeFocused = false
};
@@ -39,9 +39,9 @@ namespace Barotrauma
var newCampaignContainer = new GUIFrame(new RectTransform(Vector2.One, campaignContainer.RectTransform, Anchor.BottomLeft), style: null);
var loadCampaignContainer = new GUIFrame(new RectTransform(Vector2.One, campaignContainer.RectTransform, Anchor.BottomLeft), style: null);
var campaignSetupUI = new CampaignSetupUI(true, newCampaignContainer, loadCampaignContainer, submarines, saveFiles);
var campaignSetupUI = new CampaignSetupUI(true, newCampaignContainer, loadCampaignContainer, null, saveFiles);
var newCampaignButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonContainer.RectTransform),
var newCampaignButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), buttonContainer.RectTransform),
TextManager.Get("NewCampaign"), style: "GUITabButton")
{
OnClicked = (btn, obj) =>
@@ -52,7 +52,7 @@ namespace Barotrauma
}
};
var loadCampaignButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.00f), buttonContainer.RectTransform),
var loadCampaignButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.00f), buttonContainer.RectTransform),
TextManager.Get("LoadCampaign"), style: "GUITabButton")
{
OnClicked = (btn, obj) =>
@@ -67,20 +67,6 @@ namespace Barotrauma
campaignSetupUI.StartNewGame = GameMain.Client.SetupNewCampaign;
campaignSetupUI.LoadGame = GameMain.Client.SetupLoadCampaign;
var cancelButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.1f), paddedFrame.RectTransform, Anchor.BottomLeft),
TextManager.Get("Cancel"), style: "GUIButtonLarge")
{
IgnoreLayoutGroups = true,
OnClicked = (btn, obj) =>
{
background.Visible = false;
return true;
}
};
return background;
}
public override void Update(float deltaTime)
@@ -255,9 +255,9 @@ namespace Barotrauma.Tutorials
}
if (order.Options[orderIndex] == option)
{
if (GameMain.GameSession.CrewManager.OrderOptionButtons[i].Frame.FlashTimer <= 0)
if (GameMain.GameSession.CrewManager.OrderOptionButtons[i].FlashTimer <= 0)
{
GameMain.GameSession.CrewManager.OrderOptionButtons[i].Frame.Flash(highlightColor);
GameMain.GameSession.CrewManager.OrderOptionButtons[i].Flash(highlightColor);
}
}
@@ -370,9 +370,9 @@ namespace Barotrauma.Tutorials
}
else if (IsSelectedItem(engineer_brokenJunctionBox) && repairableJunctionBoxComponent.CurrentFixer == null)
{
if (repairableJunctionBoxComponent.RepairButton.Frame.FlashTimer <= 0)
if (repairableJunctionBoxComponent.RepairButton.FlashTimer <= 0)
{
repairableJunctionBoxComponent.RepairButton.Frame.Flash();
repairableJunctionBoxComponent.RepairButton.Flash();
}
}
yield return null;
@@ -416,9 +416,9 @@ namespace Barotrauma.Tutorials
if (mechanic_deconstructor.InputContainer.Inventory.FindItemByIdentifier("oxygentank") != null && !mechanic_deconstructor.IsActive)
{
if (mechanic_deconstructor.ActivateButton.Frame.FlashTimer <= 0)
if (mechanic_deconstructor.ActivateButton.FlashTimer <= 0)
{
mechanic_deconstructor.ActivateButton.Frame.Flash(highlightColor, 1.5f, false);
mechanic_deconstructor.ActivateButton.Flash(highlightColor, 1.5f, false);
}
}
}
@@ -452,9 +452,9 @@ namespace Barotrauma.Tutorials
}
else if (mechanic_fabricator.InputContainer.Inventory.FindItemByIdentifier("aluminium") != null && mechanic_fabricator.InputContainer.Inventory.FindItemByIdentifier("sodium") != null && !mechanic_fabricator.IsActive)
{
if (mechanic_fabricator.ActivateButton.Frame.FlashTimer <= 0)
if (mechanic_fabricator.ActivateButton.FlashTimer <= 0)
{
mechanic_fabricator.ActivateButton.Frame.Flash(highlightColor, 1.5f, false);
mechanic_fabricator.ActivateButton.Flash(highlightColor, 1.5f, false);
}
}
else if (mechanic.Inventory.FindItemByIdentifier("aluminium") != null || mechanic.Inventory.FindItemByIdentifier("sodium") != null)
@@ -544,9 +544,9 @@ namespace Barotrauma.Tutorials
}
else if (IsSelectedItem(mechanic_brokenPump.Item) && repairablePumpComponent.CurrentFixer == null)
{
if (repairablePumpComponent.RepairButton.Frame.FlashTimer <= 0)
if (repairablePumpComponent.RepairButton.FlashTimer <= 0)
{
repairablePumpComponent.RepairButton.Frame.Flash();
repairablePumpComponent.RepairButton.Flash();
}
}
}