(3dc4135ce) v0.9.5.1
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@@ -20,7 +20,7 @@ namespace Barotrauma
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Color currColor = GetCurrentColor(state);
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if (sprites == null || !sprites.Any()) GUI.DrawRectangle(spriteBatch, Rect, currColor * (currColor.A/255.0f), true);
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if (sprites == null || !sprites.Any(s => s.Value.Any())) GUI.DrawRectangle(spriteBatch, Rect, currColor * (currColor.A/255.0f), true);
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base.Draw(spriteBatch);
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if (OutlineColor != Color.Transparent)
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