(3dc4135ce) v0.9.5.1
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@@ -29,7 +29,7 @@ namespace Barotrauma
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{
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spriteBatch.End();
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spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, Rect);
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spriteBatch.Begin(SpriteSortMode.Deferred, rasterizerState: GameMain.ScissorTestEnable);
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
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}
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OnDraw?.Invoke(spriteBatch, this);
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@@ -38,7 +38,7 @@ namespace Barotrauma
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{
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spriteBatch.End();
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spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
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spriteBatch.Begin(SpriteSortMode.Deferred, rasterizerState: GameMain.ScissorTestEnable);
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
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}
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}
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