(3dc4135ce) v0.9.5.1
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@@ -50,7 +50,7 @@ namespace Barotrauma
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Job.Name, textColor: Job.Prefab.UIColor, font: font);
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}
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if (personalityTrait != null && TextManager.Language == "English")
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if (personalityTrait != null)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform),
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TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), TextManager.Get("personalitytrait." + personalityTrait.Name.Replace(" ", ""))), font: font);
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@@ -125,7 +125,7 @@ namespace Barotrauma
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}
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}
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partial void LoadAttachmentSprites()
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partial void LoadAttachmentSprites(bool omitJob)
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{
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if (attachmentSprites == null)
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{
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@@ -139,7 +139,25 @@ namespace Barotrauma
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BeardElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Beard)));
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MoustacheElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Moustache)));
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HairElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Hair)));
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Job?.Prefab.ClothingElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.JobIndicator)));
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if (omitJob)
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{
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JobPrefab.NoJobElement?.Element("PortraitClothing")?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.JobIndicator)));
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}
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else
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{
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Job?.Prefab.ClothingElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.JobIndicator)));
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}
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}
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// Doesn't work if the head's source rect does not start at 0,0.
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public static Point CalculateOffset(Sprite sprite, Point offset) => sprite.SourceRect.Size * offset;
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public void CalculateHeadPosition(Sprite sprite)
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{
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if (sprite == null) { return; }
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if (Head.SheetIndex == null) { return; }
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Point location = CalculateOffset(sprite, Head.SheetIndex.Value.ToPoint());
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sprite.SourceRect = new Rectangle(location, sprite.SourceRect.Size);
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}
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public void DrawPortrait(SpriteBatch spriteBatch, Vector2 screenPos, float targetWidth)
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@@ -155,6 +173,10 @@ namespace Barotrauma
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// Scale down the head sprite 10%
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float scale = targetWidth * 0.9f / Portrait.size.X;
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Vector2 offset = Portrait.size * backgroundScale / 4;
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if (Head.SheetIndex.HasValue)
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{
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Portrait.SourceRect = new Rectangle(CalculateOffset(Portrait, Head.SheetIndex.Value.ToPoint()), Portrait.SourceRect.Size);
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}
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Portrait.Draw(spriteBatch, screenPos + offset, scale: scale, spriteEffect: SpriteEffects.FlipHorizontally);
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if (AttachmentSprites != null)
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{
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@@ -170,16 +192,21 @@ namespace Barotrauma
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public void DrawIcon(SpriteBatch spriteBatch, Vector2 screenPos, Vector2 targetAreaSize)
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{
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if (HeadSprite != null)
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var headSprite = HeadSprite;
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if (headSprite != null)
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{
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float scale = Math.Min(targetAreaSize.X / HeadSprite.size.X, targetAreaSize.Y / HeadSprite.size.Y);
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HeadSprite.Draw(spriteBatch, screenPos, scale: scale);
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float scale = Math.Min(targetAreaSize.X / headSprite.size.X, targetAreaSize.Y / headSprite.size.Y);
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if (Head.SheetIndex.HasValue)
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{
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headSprite.SourceRect = new Rectangle(CalculateOffset(headSprite, Head.SheetIndex.Value.ToPoint()), headSprite.SourceRect.Size);
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}
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headSprite.Draw(spriteBatch, screenPos, scale: scale);
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if (AttachmentSprites != null)
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{
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float depthStep = 0.000001f;
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foreach (var attachment in AttachmentSprites)
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{
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DrawAttachmentSprite(spriteBatch, attachment, HeadSprite, screenPos, scale, depthStep);
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DrawAttachmentSprite(spriteBatch, attachment, headSprite, screenPos, scale, depthStep);
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depthStep += depthStep;
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}
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}
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@@ -188,13 +215,15 @@ namespace Barotrauma
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private void DrawAttachmentSprite(SpriteBatch spriteBatch, WearableSprite attachment, Sprite head, Vector2 drawPos, float scale, float depthStep, SpriteEffects spriteEffects = SpriteEffects.None)
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{
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var list = AttachmentSprites.ToList();
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if (attachment.InheritSourceRect)
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{
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if (attachment.SheetIndex.HasValue)
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{
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Point location = (head.SourceRect.Location + head.SourceRect.Size) * attachment.SheetIndex.Value;
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attachment.Sprite.SourceRect = new Rectangle(location, head.SourceRect.Size);
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attachment.Sprite.SourceRect = new Rectangle(CalculateOffset(head, attachment.SheetIndex.Value), head.SourceRect.Size);
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}
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else if (Head.SheetIndex.HasValue)
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{
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attachment.Sprite.SourceRect = new Rectangle(CalculateOffset(head, Head.SheetIndex.Value.ToPoint()), head.SourceRect.Size);
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}
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else
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{
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@@ -219,7 +248,6 @@ namespace Barotrauma
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attachment.Sprite.Draw(spriteBatch, drawPos, Color.White, origin, rotate: 0, scale: scale, depth: depth, spriteEffect: spriteEffects);
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}
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public static CharacterInfo ClientRead(string speciesName, IReadMessage inc)
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{
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ushort infoID = inc.ReadUInt16();
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@@ -234,6 +262,8 @@ namespace Barotrauma
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string ragdollFile = inc.ReadString();
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string jobIdentifier = inc.ReadString();
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int variant = inc.ReadByte();
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JobPrefab jobPrefab = null;
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Dictionary<string, float> skillLevels = new Dictionary<string, float>();
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if (!string.IsNullOrEmpty(jobIdentifier))
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@@ -249,7 +279,7 @@ namespace Barotrauma
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}
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// TODO: animations
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CharacterInfo ch = new CharacterInfo(speciesName, newName, jobPrefab, ragdollFile)
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CharacterInfo ch = new CharacterInfo(speciesName, newName, jobPrefab, ragdollFile, variant)
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{
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ID = infoID,
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};
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