Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/AICharacter.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/GameMain.cs
	Subsurface/Source/Items/Components/Signal/Connection.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Physics/PhysicsBody.cs
This commit is contained in:
Regalis
2017-03-11 13:24:09 +02:00
264 changed files with 31522 additions and 704 deletions
+9 -2
View File
@@ -540,11 +540,18 @@ namespace Barotrauma
infoButton.UserData = -1;
infoButton.OnClicked += ViewJobInfo;
GUIButton upButton = new GUIButton(new Rectangle(30, 2, 15, 15), "^", GUI.Style, jobText);
GUIButton upButton = new GUIButton(new Rectangle(30, 2, 15, 15), "", GUI.Style, jobText);
//TODO: make GUIImages align correctly when scaled/rotated
//so there's no need to do this ↓
new GUIImage(new Rectangle(3,2,0,0), GUI.Arrow, Alignment.Center, upButton).Scale = 0.6f;
upButton.UserData = -1;
upButton.OnClicked += ChangeJobPreference;
GUIButton downButton = new GUIButton(new Rectangle(50, 2, 15, 15), "˅", GUI.Style, jobText);
GUIButton downButton = new GUIButton(new Rectangle(50, 2, 15, 15), "", GUI.Style, jobText);
var downArrow = new GUIImage(new Rectangle(13,14,0,0), GUI.Arrow, Alignment.Center, downButton);
downArrow.Rotation = MathHelper.Pi;
downArrow.Scale = 0.6f;
downButton.UserData = 1;
downButton.OnClicked += ChangeJobPreference;
}