Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/AICharacter.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/GameMain.cs
	Subsurface/Source/Items/Components/Signal/Connection.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Physics/PhysicsBody.cs
This commit is contained in:
Regalis
2017-03-11 13:24:09 +02:00
264 changed files with 31522 additions and 704 deletions

View File

@@ -39,6 +39,9 @@ namespace Barotrauma.Networking
private ServerLog log;
private GUIButton showLogButton;
private bool initiatedStartGame;
private CoroutineHandle startGameCoroutine;
private GUIScrollBar clientListScrollBar;
public TraitorManager TraitorManager;
@@ -398,6 +401,21 @@ namespace Barotrauma.Networking
return;
}
}
else if (initiatedStartGame)
{
//tried to start up the game and StartGame coroutine is not running anymore
// -> something wen't wrong during startup, re-enable start button and reset AutoRestartTimer
if (startGameCoroutine != null && !CoroutineManager.IsCoroutineRunning(startGameCoroutine))
{
if (autoRestart) AutoRestartTimer = Math.Max(AutoRestartInterval, 5.0f);
GameMain.NetLobbyScreen.StartButton.Enabled = true;
GameMain.NetLobbyScreen.LastUpdateID++;
startGameCoroutine = null;
initiatedStartGame = false;
}
}
else if (autoRestart && Screen.Selected == GameMain.NetLobbyScreen && connectedClients.Count>0)
{
AutoRestartTimer -= deltaTime;
@@ -1021,13 +1039,15 @@ namespace Barotrauma.Networking
}
}
GameMain.ShowLoading(StartGame(selectedSub, selectedShuttle, selectedMode), false);
startGameCoroutine = GameMain.ShowLoading(StartGame(selectedSub, selectedShuttle, selectedMode), false);
yield return CoroutineStatus.Success;
}
private IEnumerable<object> StartGame(Submarine selectedSub, Submarine selectedShuttle, GameModePreset selectedMode)
{
initiatedStartGame = true;
Item.Spawner.Clear();
entityEventManager.Clear();
@@ -1037,38 +1057,19 @@ namespace Barotrauma.Networking
roundStartSeed = DateTime.Now.Millisecond;
Rand.SetSyncedSeed(roundStartSeed);
bool couldNotStart = false;
int teamCount = 1;
int hostTeam = 1;
GameMain.GameSession = new GameSession(selectedSub, "", selectedMode, Mission.MissionTypes[GameMain.NetLobbyScreen.MissionTypeIndex]);
try
{
GameMain.GameSession = new GameSession(selectedSub, "", selectedMode, Mission.MissionTypes[GameMain.NetLobbyScreen.MissionTypeIndex]);
if (GameMain.GameSession.gameMode.Mission != null &&
GameMain.GameSession.gameMode.Mission.AssignTeamIDs(connectedClients,out hostTeam))
{
teamCount = 2;
}
GameMain.GameSession.StartShift(GameMain.NetLobbyScreen.LevelSeed, teamCount > 1);
}
catch (Exception e)
if (GameMain.GameSession.gameMode.Mission != null &&
GameMain.GameSession.gameMode.Mission.AssignTeamIDs(connectedClients,out hostTeam))
{
DebugConsole.ThrowError("Failed to start a new round", e);
//try again in >5 seconds
if (autoRestart) AutoRestartTimer = Math.Max(AutoRestartInterval, 5.0f);
GameMain.NetLobbyScreen.StartButton.Enabled = true;
GameMain.NetLobbyScreen.LastUpdateID++;
couldNotStart = true;
teamCount = 2;
}
if (couldNotStart) yield return CoroutineStatus.Failure;
GameMain.GameSession.StartShift(GameMain.NetLobbyScreen.LevelSeed, teamCount > 1);
GameServer.Log("Starting a new round...", Color.Cyan);
GameServer.Log("Submarine: " + selectedSub.Name, Color.Cyan);
@@ -1183,6 +1184,7 @@ namespace Barotrauma.Networking
GameMain.NetLobbyScreen.StartButton.Enabled = true;
gameStarted = true;
initiatedStartGame = false;
yield return CoroutineStatus.Success;
}
@@ -1658,14 +1660,14 @@ namespace Barotrauma.Networking
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
spriteBatch.DrawString(GUI.Font, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
GUI.Font.DrawString(spriteBatch, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Connections: "+server.ConnectionsCount, new Vector2(x + 10, y + 30), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Received bytes: " + MathUtils.GetBytesReadable(server.Statistics.ReceivedBytes), new Vector2(x + 10, y + 45), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Received packets: " + server.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Connections: "+server.ConnectionsCount, new Vector2(x + 10, y + 30), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Received bytes: " + MathUtils.GetBytesReadable(server.Statistics.ReceivedBytes), new Vector2(x + 10, y + 45), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Received packets: " + server.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Sent bytes: " + MathUtils.GetBytesReadable(server.Statistics.SentBytes), new Vector2(x + 10, y + 75), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Sent packets: " + server.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Sent bytes: " + MathUtils.GetBytesReadable(server.Statistics.SentBytes), new Vector2(x + 10, y + 75), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Sent packets: " + server.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
int resentMessages = 0;
@@ -1685,10 +1687,10 @@ namespace Barotrauma.Networking
if (y >= startY && y < startY + height - 120)
{
spriteBatch.DrawString(GUI.SmallFont, c.name + " ("+c.Connection.RemoteEndPoint.Address.ToString()+")", new Vector2(x + 10, y), clientColor);
spriteBatch.DrawString(GUI.SmallFont, "Ping: " + (int)(c.Connection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x+20, y+10), clientColor);
GUI.SmallFont.DrawString(spriteBatch, c.name + " ("+c.Connection.RemoteEndPoint.Address.ToString()+")", new Vector2(x + 10, y), clientColor);
GUI.SmallFont.DrawString(spriteBatch, "Ping: " + (int)(c.Connection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x+20, y+10), clientColor);
}
if (y + 25 >= startY && y < startY + height - 130) spriteBatch.DrawString(GUI.SmallFont, "Resent messages: " + c.Connection.Statistics.ResentMessages, new Vector2(x + 20, y + 20), clientColor);
if (y + 25 >= startY && y < startY + height - 130) GUI.SmallFont.DrawString(spriteBatch, "Resent messages: " + c.Connection.Statistics.ResentMessages, new Vector2(x + 20, y + 20), clientColor);
resentMessages += (int)c.Connection.Statistics.ResentMessages;