Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/AICharacter.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/GameMain.cs
	Subsurface/Source/Items/Components/Signal/Connection.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Physics/PhysicsBody.cs
This commit is contained in:
Regalis
2017-03-11 13:24:09 +02:00
264 changed files with 31522 additions and 704 deletions
@@ -113,7 +113,7 @@ namespace Barotrauma.Items.Components
//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
spriteBatch.DrawString(GUI.Font, "Force: " + (int)(targetForce) + " %", new Vector2(GuiFrame.Rect.X + 30, GuiFrame.Rect.Y + 30), Color.White);
GUI.Font.DrawString(spriteBatch, "Force: " + (int)(targetForce) + " %", new Vector2(GuiFrame.Rect.X + 30, GuiFrame.Rect.Y + 30), Color.White);
}
public override void AddToGUIUpdateList()
@@ -181,7 +181,7 @@ namespace Barotrauma.Items.Components
GuiFrame.Draw(spriteBatch);
spriteBatch.DrawString(GUI.Font, "Pumping speed: " + (int)flowPercentage + " %", new Vector2(x + 40, y + 85), Color.White);
GUI.Font.DrawString(spriteBatch, "Pumping speed: " + (int)flowPercentage + " %", new Vector2(x + 40, y + 85), Color.White);
}
@@ -451,9 +451,9 @@ namespace Barotrauma.Items.Components
//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
spriteBatch.DrawString(GUI.Font, "Output: " + (int)temperature + " kW",
GUI.Font.DrawString(spriteBatch, "Output: " + (int)temperature + " kW",
new Vector2(x + 450, y + 30), Color.Red);
spriteBatch.DrawString(GUI.Font, "Grid load: " + (int)load + " kW",
GUI.Font.DrawString(spriteBatch, "Grid load: " + (int)load + " kW",
new Vector2(x + 600, y + 30), Color.Yellow);
float maxLoad = 0.0f;
@@ -468,18 +468,18 @@ namespace Barotrauma.Items.Components
DrawGraph(loadGraph, spriteBatch,
new Rectangle(x + 30, y + 30, 400, 250), Math.Max(10000.0f, maxLoad), xOffset, Color.Yellow);
spriteBatch.DrawString(GUI.Font, "Shutdown Temperature: " + (int)shutDownTemp, new Vector2(x + 450, y + 80), Color.White);
GUI.Font.DrawString(spriteBatch, "Shutdown Temperature: " + (int)shutDownTemp, new Vector2(x + 450, y + 80), Color.White);
//spriteBatch.DrawString(GUI.Font, "Automatic Temperature Control: " + ((autoTemp) ? "ON" : "OFF"), new Vector2(x + 450, y + 180), Color.White);
//GUI.Font.DrawString(spriteBatch, "Automatic Temperature Control: " + ((autoTemp) ? "ON" : "OFF"), new Vector2(x + 450, y + 180), Color.White);
y += 300;
spriteBatch.DrawString(GUI.Font, "Fission rate: " + (int)fissionRate + " %", new Vector2(x + 30, y), Color.White);
GUI.Font.DrawString(spriteBatch, "Fission rate: " + (int)fissionRate + " %", new Vector2(x + 30, y), Color.White);
DrawGraph(fissionRateGraph, spriteBatch,
new Rectangle(x + 30, y + 30, 200, 100), 100.0f, xOffset, Color.Orange);
spriteBatch.DrawString(GUI.Font, "Cooling rate: " + (int)coolingRate + " %", new Vector2(x + 320, y), Color.White);
GUI.Font.DrawString(spriteBatch, "Cooling rate: " + (int)coolingRate + " %", new Vector2(x + 320, y), Color.White);
DrawGraph(coolingRateGraph, spriteBatch,
new Rectangle(x + 320, y + 30, 200, 100), 100.0f, xOffset, Color.LightBlue);